In the abduction sheme's current form, it's very hard to use. The chance to abduct someone is so low that you're likely going to fail even on a maxed out character. I understand people abused this feature to insta-win wars, but there has to be a middle ground, and this isn't it. I hope the dev team is looking into fixing this rather than leave a feature nerfed to unusability. It might be slightly harder to abduct someone, but this nerf makes it pointless to add in the game.
Why not make a rule, like you can't abduct a ruler during war or you can't declare war on a country when you have their ruler captured (or give it a huge malus from others, like you can't make titles because you're not viewed as legitimate). They could also make the country not care about their ruler if he was abducted prior to a war to avoid cheese and then make it really hard to abduct a ruler during war, unless he's captured on the battlefield.
There are many ways to balance this and I hope Paradox fixes it soon because it's been a problem since launch from what I can tell.
Why not make a rule, like you can't abduct a ruler during war or you can't declare war on a country when you have their ruler captured (or give it a huge malus from others, like you can't make titles because you're not viewed as legitimate). They could also make the country not care about their ruler if he was abducted prior to a war to avoid cheese and then make it really hard to abduct a ruler during war, unless he's captured on the battlefield.
There are many ways to balance this and I hope Paradox fixes it soon because it's been a problem since launch from what I can tell.
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