It should also be noted that if half the ammunition in an ammunition bin has been expended, there will be no explosion whatsoever. .
To the best of my knowledge it was in the game. The 2-hit requirement IIRC fell away.Are you sure about this?
It was my impression, that this was taken out when ammo-explosions turned out to be as much as non-existent.
Or was it only the "need to hit the ammo twice for an explosion to occur" that was taken out?
In the HBS version of the miner video you can see the COM does take an injury from the CT destruction and is the very first pop-up that shows, the side torso injury appears last. It's not for the knockdown either, as those say "Knockdown: Pilot Injury" when it happens.Does a pilot take a hit for CT destruction? If not, it would add fuel to the fire in the CT ammo storage thread.
We better have a astronomical Hit to kill ratio. I know it was five in Beta. It looks 4-5 in what the released so far in the game.
You're still blowing off both legs there. That's going to destroy the chassis and remove it from play.I think 3 hp pilots are going to be pretty common early in the campaign. I am thinking of exploiting that if we can see the opponents HP or maybe even gamble a bit. Anyways, alpha strike from the side as part of the first knockdown for 1 hp. Do not use called shots to leg the mech. Maybe use called shots to soften the leg or torso a bit. Let the mech stand up, alpha from the same side again hopefully taking off the leg for another pilot hp. Lastly, called shot to the weakened torso for the final hp of a rookie pilot. You can see that with a 4 hp pilot, it might be easier to just double leg the mech unless it is really big. If you are using a lot of SRM's you might catch a head hit now and then.