Hi All
Just want your perspective on the silver release, there is somethings I like and some I don't
I love the way you can queue research, I wish you could queue 3 or 4 but that's brilliant and means you don't forget and waste time.
But on the same not, I find the Science points needed for research have been increased by so much I don't need to queue. I also find that there is not enough science points in the world map so you either have to make outposts or trade, both don't offer alot, maybe 200 max with a trade which can take a few days to come in and you can get a max of 16 per day (that i have found) from outposts, when some things cost 900 i dont feel you get enough and you need to wait for many days to hit that amount, and if like me you like the get the prestige points you need to save your specialist until you get 10 to get that perk (atm I have 9 which I don't need but I want these prestige points) I either feel that the costs should have been increased but there still be a good amount of science points to collect without needing a outpost or they stay cheaper and you use outposts. just so you know I have had only 11 specialist (none have died that I remember) and I need to make 2 an outpost as I am really struggling for science points! this one is the biggest gripe for me as you can queue up but never have points to queue up. also there is no way to cancel a research once started as I forgot I had one queue for a good while ago was planning on researching something else but the wrong one started and I was unable to stop this, can a cancel research be added?
I'm not a fan of the scout towers, I think this just slows things down. This has been mentioned in a different post and it uses up a survivor when i used to do it with specialists and not take a worker away.
I liked the free placement thing that was a nice touch and helped at the beginning, and I also liked being able to hold works back whether you build stuff or not so they don't automatically go and work (that has gone to pot atm as i am down to 1 carrier!)
I have found a few bugs:
one in the world map not being able to scavenge in certain places, luckily not a game breaker but frustrating as you do still loose health but get nothing for it.
It also seems that the carriers don't bring fuel to the Garage I had alot of carriers and nothing got bought over, if the Devs read this any ideas why this is?
Overall thought not bad, I dont think it is the best update but it does add to the game and hopefully will be expanded on the next update.
Wondering what everyone's thought is for this? I still love the game so addictive
Just want your perspective on the silver release, there is somethings I like and some I don't
I love the way you can queue research, I wish you could queue 3 or 4 but that's brilliant and means you don't forget and waste time.
But on the same not, I find the Science points needed for research have been increased by so much I don't need to queue. I also find that there is not enough science points in the world map so you either have to make outposts or trade, both don't offer alot, maybe 200 max with a trade which can take a few days to come in and you can get a max of 16 per day (that i have found) from outposts, when some things cost 900 i dont feel you get enough and you need to wait for many days to hit that amount, and if like me you like the get the prestige points you need to save your specialist until you get 10 to get that perk (atm I have 9 which I don't need but I want these prestige points) I either feel that the costs should have been increased but there still be a good amount of science points to collect without needing a outpost or they stay cheaper and you use outposts. just so you know I have had only 11 specialist (none have died that I remember) and I need to make 2 an outpost as I am really struggling for science points! this one is the biggest gripe for me as you can queue up but never have points to queue up. also there is no way to cancel a research once started as I forgot I had one queue for a good while ago was planning on researching something else but the wrong one started and I was unable to stop this, can a cancel research be added?
I'm not a fan of the scout towers, I think this just slows things down. This has been mentioned in a different post and it uses up a survivor when i used to do it with specialists and not take a worker away.
I liked the free placement thing that was a nice touch and helped at the beginning, and I also liked being able to hold works back whether you build stuff or not so they don't automatically go and work (that has gone to pot atm as i am down to 1 carrier!)
I have found a few bugs:
one in the world map not being able to scavenge in certain places, luckily not a game breaker but frustrating as you do still loose health but get nothing for it.
It also seems that the carriers don't bring fuel to the Garage I had alot of carriers and nothing got bought over, if the Devs read this any ideas why this is?
Overall thought not bad, I dont think it is the best update but it does add to the game and hopefully will be expanded on the next update.
Wondering what everyone's thought is for this? I still love the game so addictive
Last edited: