I prefer feudal vassals, because I can mold their contracts as I see fit over time.Do you prefer feudal/clan, republic or, theocratic.
If you give a republic baron the county capital don't they stay republics?What about tribal’s? If you have enough prestige gain, they provide plenty of tax and levies and are op in tribal era and early Middle Ages era. Feudal is superior to clan because you don't have to care as much about their opinion. Republic does not matter because it only affects city baronies and Venice (for some reason' and theocratic has the same rules as feudal I believe.
If you give a republic baron the county capital don't they stay republics?
Wouldn't the benefit be that they give more money than a feudal vassal?You can do that but at the moment there is no advantage in doing so except to give a republican vassal Venice which greatly adds to the development of northern Italy. The doges' palace becomes inactive if it is given to a clan or feudal vassal.
Wouldn't the benefit be that they give more money than a feudal vassal?
Oh, the wiki says 20 for tax and 10 for leviesNot really. A republic vassal has the same tax rate as a feudal vassal at normal levels: 10% taxes and 20 % levies. But a feudal vassal can have his contract altered. . I nearly always use scuttage for my vassals simply because in high Middle Ages era MAA´s completely dominate levies and gold is more useful . Furthermore, feudal lords are affected by high and absolute crown authority. Also, the best way to develop your domain is using the coinage contract.
Republic vassals benefit is that they are incredibly stable ad don't have succession issues.
Type | Pros | Cons | Rating |
Feudal | Incredible amount of flexibility in the feudal contract. has unique rights and special contracts | Very difficult to reach maximum vassal contribution. Feudal vassals tend not to contribute that much. Won't expand as fast as other vassal types. | 2/5 direct, 2/5 indirect |
Tribal | Absolutely absurd maximum contribution. 40/75, tho nerfed, is still an insane amount for those who can reach that level of fame | Will not scale at all with era. Miserable base contribution (8/15). Poorer than other types | 4/5 direct, 1/5 indirect |
Clan | Happy clan vassals produce 25/60, Will expand your empire aggressively | Very important to actually make them happy, opinion is finicky and unreliable. base opinion = -15 since you usually won't have alliances with them. Very unhappy clan vassals will give 0/0 | 3/5 direct, 1/5 indirect |
Theocracy | Absolutely absurd maximum contribution, (55/50) will not join most factions, will not split on inheritance (pseudo-primo) | Very difficult to create. Vulnerable to heresies. Any religion conversion whatsoever will turn them into a Feudal/Clan. Incompatible with lay clergy/Communion tenet | 5/5 direct, 2/5 indirect |
Republic | Static contribution (20/10), will not split on inheritance (pseudo-primo) | Requires presence of cities to create | 2/5 direct, 2/5 indirect |
Spring Cleaning of the Vassals is one of my favorite times of the yearMy preference is still the imprisoned vassal, followed closely by the former vassal and the dead vassal.