Hey Underestimated, thanks for your report but please follow the Bug Reporting Template and provide a save in which your issue is reproducible.
Steam, windows 10. The last time I played the game was after the hotfix in which the first hotseat hang bug was fixed. I'm just copying and pasting the save from my other report here, as well as the info.
One line summary of your issue
There is an easy exploit in which any AI army spawned from any given voidbringer spawn doesn't know what to do when it's spawn point is attacked by a single retreating stack each turn, so it staysput by its base and never goes out to attack, thus rendering it irrelevant.
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10
Which version of the game are you running?
I'm pretty sure it's up to date. The last time I played was after the hotfix that fixed the initial hotseat hang bug was released. It's still the most recent one when I check the update news on steam: "
Diplodocus Update Hotfix 2 v1.302"
What expansions do you have installed?
Revelations, invasions.
Please explain your issue is in as much detail as possible.
I was underprepared for the voidbringer invasion on my last game, and I found an exploit that keeps them from attacking. I have a single tier 1 unit outside one of their spawns, which previously was producing armies and sending them to attack my sectors. I attack with my tier 1 unit, use an operation with a chance of disintegrate on their heavy units, and retreat.
I've been doing this for several turns now. The voidbringer army that usually spawns from that camp stays put and never attacks anything anymore, not even my tier 1 infantry army that's sitting right outside of its base. So one exploit is that you can effectively cheese the voidbringers by doing one late game op each turn on their armies, and another exploit is that all you have to do to stop the voidbringers from attacking you entirely from any given spawn is park a single tier 1 unit outside of their base, attack and retreat with it each turn (I'm not sure you even have to do an op or do damage to get this to work) and they just keep their army parked there.
I also realized that this particular method of cheesing the AI could be used to clear structures early on, which could throw off the balance in multiplayer games and lead to people needing to do this in order to be competitive. A solution to that would be ensuring that AI's occupying a structure have significant health regeneration, to counter early game op damage (I haven't tested it so maybe that's already the case.) As for the earlier situation with the voidbringers, resurgence and a healing boost could be the answer. Units killed by disintegration could get resurgence, although it's hard to narratively justify that change (and giving all voidbringer units resurgence under more broad conditions could end up feeling overpowered.) The AI could also be tweaked so that it isn't so quick to passively defend its spawn point against a smaller armies in it's sector, instead opting to attack.
Have you tried verifying your files?
All files validated successfully.
Steps to reproduce the issue
The attached save is the game in which I've been using this strategy. It's a hotseat game--so to reproduce the issue end the Assembly player's turn, and look at the northernmost shakarn base. The voidbringer spawn is there. To reproduce the issue, play the game, and every time the shakarn player's turn comes around, go to the northernmost base and attack the voidbringer spawn there with the vanguard infantry, and retreat. You'll see the army spawned by that particular spawn point never moves, and never goes on the attack. I'm also pretty sure this exploit will work with any voidbringer spawn, and as they're all over the map it wouldnt be hard to reproduce with any of them.
Attach DxDiag (PC) or System Info log (Mac)
I'm away from my home pc at the moment and using my mac to write this, so I can't attach relevant system info at the moment.
Attach screenshot / video
Not sure how to do a video and not sure how to capture exactly what's going on in the form of a screenshot