Do you need some money?; would you like to sell state lots or would you press some money? Prepare a Peace Congress to decrease your badboy value? Would you like some more bad situations of centralization? Invest education? Taxation? Trade Reform?
If you would like some more flexibility on domestic policies; economic maneuvers by using random events, add my attachment into "DB/Events/" folder. (If you are using AoI, or Watk3; you need to paste the file inside into any of those folders.)
Events and their commands below;
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# Trade Reform
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Trigger: None
Option A: Go For Mercantilism ( mercantilism -1, trade +x* )
Option B: Go For Free-Trade ( mercantilism +1, inflation -1 )
Option C: No Deal
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# Quick Money
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Trigger: Centralization should be more than 3
Option A: Press Money ( Cash +x*, inflation +1 )
Option B: Cut 20 percent of the Official Salaries for 12 months ( Cash +y*, 'Administrative -3 Diplomacy -3 Military -3 For 12 months' )
Option C: Sell some State Lots ( Cash +z*, Centralization -1 )
Option D: No Deal
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# Investment Arrangement
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Trigger: Stability should be more than 1
Option A: Invest Education ( Cash -x*, innovative +1 )
Option B: Invest Trade Companies ( Cash -y*, mercantilism +1, trade +2y* )
Option C: Battle Against Inflation ( Cash -z*, Serfdom +1, inflation -2 )
Option D: No Deal
####################################################
# Economic Crisis due to Centralization - Now Centralization is not always a nice thing
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Trigger: Centralization should be more than 6
Option A: Darn! ( inflation +2 )
####################################################
# Taxation
####################################################
Trigger: Stability should be more than 1
Option A: Raise Province Taxes ( 'Number of province : (2 to 6)* provincetax +1', stability -1, inflation +1)
Option B: Decrease Province Taxes ( 'Number of province : (2 to 6)* provincetax +1', stability +1, inflation -1)
Option C: Raise Institutional Tax ( Aristocracy -1, inflation +1 )
Option D: No Deal
####################################################
# Military Reform
####################################################
Trigger: None
Option A: Invest Land Military ( Cash -x*, Land +1, Offensive +1, LandTech +x* )
Option B: Invest Naval Military ( Cash -y*, Land -1, LandTech +2y* )
Option C: Prepare A Defensive Stance ( Cash -z*, Offensive -1, 'Number of fortress : (1 to 4)* value +1')
Option D: No Deal
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# Gain Our Esteem Back!
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Trigger: Year should be more than 1700 and badboy should be more than 30
Option A: Prepare An International Peace Congress ( Cash -x*, 'Number of Relations : 4 value +50', stability +1, badboy -5 )
Option B: Prepare A State Festival ( Cash -y*, stability +1, badboy -1 )
Option C: No Deal
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(*) Values of the investments and cash may differ due to size of your country.
Note: If you have the trigger request doesn't mean that you are going to get the event immediately; it means you got a chance to get the event.
If you would like some more flexibility on domestic policies; economic maneuvers by using random events, add my attachment into "DB/Events/" folder. (If you are using AoI, or Watk3; you need to paste the file inside into any of those folders.)
Events and their commands below;
####################################################
# Trade Reform
####################################################
Trigger: None
Option A: Go For Mercantilism ( mercantilism -1, trade +x* )
Option B: Go For Free-Trade ( mercantilism +1, inflation -1 )
Option C: No Deal
####################################################
# Quick Money
####################################################
Trigger: Centralization should be more than 3
Option A: Press Money ( Cash +x*, inflation +1 )
Option B: Cut 20 percent of the Official Salaries for 12 months ( Cash +y*, 'Administrative -3 Diplomacy -3 Military -3 For 12 months' )
Option C: Sell some State Lots ( Cash +z*, Centralization -1 )
Option D: No Deal
####################################################
# Investment Arrangement
####################################################
Trigger: Stability should be more than 1
Option A: Invest Education ( Cash -x*, innovative +1 )
Option B: Invest Trade Companies ( Cash -y*, mercantilism +1, trade +2y* )
Option C: Battle Against Inflation ( Cash -z*, Serfdom +1, inflation -2 )
Option D: No Deal
####################################################
# Economic Crisis due to Centralization - Now Centralization is not always a nice thing
####################################################
Trigger: Centralization should be more than 6
Option A: Darn! ( inflation +2 )
####################################################
# Taxation
####################################################
Trigger: Stability should be more than 1
Option A: Raise Province Taxes ( 'Number of province : (2 to 6)* provincetax +1', stability -1, inflation +1)
Option B: Decrease Province Taxes ( 'Number of province : (2 to 6)* provincetax +1', stability +1, inflation -1)
Option C: Raise Institutional Tax ( Aristocracy -1, inflation +1 )
Option D: No Deal
####################################################
# Military Reform
####################################################
Trigger: None
Option A: Invest Land Military ( Cash -x*, Land +1, Offensive +1, LandTech +x* )
Option B: Invest Naval Military ( Cash -y*, Land -1, LandTech +2y* )
Option C: Prepare A Defensive Stance ( Cash -z*, Offensive -1, 'Number of fortress : (1 to 4)* value +1')
Option D: No Deal
####################################################
# Gain Our Esteem Back!
####################################################
Trigger: Year should be more than 1700 and badboy should be more than 30
Option A: Prepare An International Peace Congress ( Cash -x*, 'Number of Relations : 4 value +50', stability +1, badboy -5 )
Option B: Prepare A State Festival ( Cash -y*, stability +1, badboy -1 )
Option C: No Deal
--------------------------------------------------------------------------
(*) Values of the investments and cash may differ due to size of your country.
Note: If you have the trigger request doesn't mean that you are going to get the event immediately; it means you got a chance to get the event.
Attachments
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