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Any update if this is possible... also I takes soo long to get the winter catastrophe.

I've had 4 winter storms in under 100 days! Haha maybe I'm just (un)lucky!

I really think dedicated seasons would work great for this game, a extended but toned down heatwave for summer and the winter how it currently is and each a set number of days apart (150 days between each for example) gives plenty of time to prepare for each and give you dedicated summer and winter seasons
 
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Couple of things from my latest games over the past few days

1. Planks is still a pain in the backside. Your Lumberyard only produced 1 and only ever has 1 worker. It is also consistently the lowest number of spawns on your colony map and in the world map. To add insult to injury, my two games played since the last patch has seen it only come up a couple of times as an item to be traded with other colonies. An Extra Worker or slight increase to production before Saw Mills way down the Tech Tree would be nice!
2. What's the point of Gates anymore or any upgrades? Bandits just seem to cut straight through it every single time - and its not even close on the Bandits health bar either. Last two games I raced straight for Fortress by about Day 20 ish ... first bandit attack - straight through it ... and every single other attack after it.
3. I like the building upgrades - but still not a fan of having to tear down housing to make the next tier. How about an 'Upgrade to Shanty' on my Tent, upgrade to Tenement on my Emergency Shelters, 'Upgrade to House' on my Shanties etc providing I have left enough space around the original dwelling so that the new one fits. Reward good town planning ;)
4. Ability to Cancel an Upgrade without destroying the building. I clicked 'Upgrade' on a Ranch to a Crowded Ranch by accident. I clicked Cancel and it deleted the entire Ranch ... that's annoying ;)
 
A big problem still remains with the weapons disappearing. A new problem has come to me : gatekeepers never fight with their weapons, they always use the crossbow, consequently the bandits always win.

A real graveyard could be a building update, instead of the mass grave which has a " cheap " aesthetic.

Still waiting for the improvements with the specialists, building construction and weapons ! Thank you for your hard work.
 
A big problem still remains with the weapons disappearing. A new problem has come to me : gatekeepers never fight with their weapons, they always use the crossbow, consequently the bandits always win.

A real graveyard could be a building update, instead of the mass grave which has a " cheap " aesthetic.

Still waiting for the improvements with the specialists, building construction and weapons ! Thank you for your hard work.

I really wish we could have mounted weapons on the gate. If I'm building a fortress then why wouldn't I mount a 50 caliber in one of the towers??!! Also ties in with my suggestion ages ago of armed and armoured vehicles being used to attack bandit camps directly rather then having to dismount and attack on foot. Same logic can be applied if they ever add it so you fight other colonys if your reputation gets too low.

A grave yard would be cool, and maybe a crematorium style thing later in the tech tree to burn the bodies? Humans have been cremating bodies for centuries so no reason why this wouldn't carry on into the apocalypse.

As for gate defence, it's not statistical based. It's seems like a dice throw which is very annoying when you have a fully staffed fortress gate going up against starved people in rags and they cut throw your gate like a seal team breaching unit. I don't think you should ever get to the stage that your gate is impenetrable but I should be able to get it to point where only the very best and well equipped bandits stand a chance.
 
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I really wish we could have mounted weapons on the gate. If I'm building a fortress then why wouldn't I mount a 50 caliber in one of the towers??!! Also ties in with my suggestion ages ago of armed and armoured vehicles being used to attack bandit camps directly rather then having to dismount and attack on foot. Same logic can be applied if they ever add it so you fight other colonys if your reputation gets too low.

A grave yard would be cool, and maybe a crematorium style thing later in the tech tree to burn the bodies? Humans have been creating bodies for centuries so no reason why this wouldn't carry on into the apocalypse.

As for gate defence, it's not statistical based. It's seems like a dice throw which is very annoying when you have a fully staffed fortress gate going up against starved people in rags and they cut throw your gate like a seal team breaching unit. I don't think you should ever gate to the stage that your gate is impenetrable but I should be able to get it to point where only the very best and well equipped bandits stand a chance.

You got a typo where it says "creating bodies" chum. I agree with everything else. They say ashes can even help crops.
 
Hey all! Sorry for the late reply, only now got the chance to check all the posts here.

I don't think it is possible to implement the winter effects without the actual winter catastrophe based on the way our game works, but I did forward the feedback nevertheless. Also after the initial request the enhancement patch was indeed released and it fixed an issue that caused the winter to not occur as frequently as it should have occurred - so now you should experience it more frequently.


As for @tmaczko 's post - good feedback, I'll forward this to the rest of the team! As for the upgraded Ranch - indeed there have been some issues with it - we are investigating them and hopefully will have a fix out for you guys as soon as possible!

As for the buildings working during the winter - only a few are completely disabled during catastrophes (fields and the forester), most can work without issues even without heating - the colonist there will simply get colder and colder and then they will have to go home to warm up - so production does not actually stop but is slowed down of course. Then some buildings are frozen but will work when heated (the normal fishing hut is one of them).

As we are in Early Access, we have not yet had the chance to implement more colonist portraits, so sadly there are a lot of duplicates, triplets and quadruplets around and of course, sadly we do not have the option yet to ensure that these are matched based on the age of the colonist - so you could have an adult with a portrait of an older person or an elder with a portrait of a young person. We are of course looking at improving this as the game is developed further!

Hope I answered all of your feedback, if not, please let me know :)

Edit: Apparently I missed some messages that were on another page, so a new message incoming now :cool:
 
Couple of things from my latest games over the past few days

1. Planks is still a pain in the backside. Your Lumberyard only produced 1 and only ever has 1 worker. It is also consistently the lowest number of spawns on your colony map and in the world map. To add insult to injury, my two games played since the last patch has seen it only come up a couple of times as an item to be traded with other colonies. An Extra Worker or slight increase to production before Saw Mills way down the Tech Tree would be nice!
2. What's the point of Gates anymore or any upgrades? Bandits just seem to cut straight through it every single time - and its not even close on the Bandits health bar either. Last two games I raced straight for Fortress by about Day 20 ish ... first bandit attack - straight through it ... and every single other attack after it.
3. I like the building upgrades - but still not a fan of having to tear down housing to make the next tier. How about an 'Upgrade to Shanty' on my Tent, upgrade to Tenement on my Emergency Shelters, 'Upgrade to House' on my Shanties etc providing I have left enough space around the original dwelling so that the new one fits. Reward good town planning ;)
4. Ability to Cancel an Upgrade without destroying the building. I clicked 'Upgrade' on a Ranch to a Crowded Ranch by accident. I clicked Cancel and it deleted the entire Ranch ... that's annoying ;)
I'll forward this feedback as well to the rest of the team! :)

A big problem still remains with the weapons disappearing. A new problem has come to me : gatekeepers never fight with their weapons, they always use the crossbow, consequently the bandits always win.

A real graveyard could be a building update, instead of the mass grave which has a " cheap " aesthetic.

Still waiting for the improvements with the specialists, building construction and weapons ! Thank you for your hard work.
I believe we have found a solution to the weapons disappearing bug - should be included in the next patch. The guards at the gate should actually use the correct weapons but there might be a bug that exists that causes them to use the 3D model of the crossbow instead.

Good suggestion on the graveyard upgrade, will forward it! And yes, we are still working on a lot of things as hard as we can, so hopefully we can fulfill some of your expectations too! :)
 
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