So here is my take on tribes.
This mod will introduce new stuff in the following areas:
What I would like to ask for is to have your ideas on what to add - and possibly the values if you have something specific on your mind, and if you know what modifiers specificly (cos i may have a different idea to yours ).
Also, if i leave a group of bare modifiers, it's mostly because I am looking for an idea how to name it. Renaming some others after your suggestions also considered (and very much likely)
This mod will introduce new stuff in the following areas:
- governments (and conversions)
- ideas
- heritage (possibly, only planned)
- subject types
- laws
- governor policies
- offices (once i get my head around this one)
- character interactions (it would be useful to have a lot more of it, just to have some internal feuds)
- defines and modifiers, opinions, script values and prices files - changes there too
What I would like to ask for is to have your ideas on what to add - and possibly the values if you have something specific on your mind, and if you know what modifiers specificly (cos i may have a different idea to yours ).
Also, if i leave a group of bare modifiers, it's mostly because I am looking for an idea how to name it. Renaming some others after your suggestions also considered (and very much likely)