Trencher Spam Discussion with Orangelex44, Ninjew, and Winslaya

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TreborTheTall

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Yo,

The video version of this guide/discussion can be found here:


I had two guests join me for the recording of the video: Orangelex44 and Ninjew.

Below I have the notes that I took before and after our discussion (please feel free to add anything that we may have missed):


Generic Tips:
  1. Good in auto combat due to engagement relatively high range, with strong single action shot.
  2. Can do full damage if staggered.
  3. Trenches provide cover, give +10% accuracy to the unit in the trench, and increase the damage output of the spike gun by 20% (boost defensive and offensive capabilities).
  4. Melee overwatch
  5. Easy and cheap to replace
  6. Prospectors will provide tons of energy and production for producing more units.
  7. The dvar hero skills are some of the best in the game, and pair nicely with trencher spam.
  8. You can get the armor on these things to be around 8 or 9 through the use of things Fallout Protocols (+1, promethean) + Armorer (+1, dvar) hero skills, the Phoenix Defense Protocols (+2 dvar), buildings like the Reinforcement Factory (+1, production landmark) or Military Engineering Guild (+1, or +2), as well as a variety of mods. (Purification fields is amazing on them.. And so is fortification field).
  9. The aegis protection field (+3 shield, prometheans) operation
  10. Plasma Ray defense hits hard (immolation), feeds into fighting defensively which pro dvar does really well. (especially if you want to go for a doomsday victory)
  11. Dvar get a reduction in the ‘buy now’ option = more spamming of units.
  12. Trenchers can be summoned.
Commander Perk Notes:
  • Veteran, star union scholar, or martial tradition
  • Energy Cache
  • Sniper loadout (dvar have stagger immunity as a hero skill)
  • Kleptomaniac or no vice

Secret Tech Notes:
  • Promethean - increased accuracy from burning making it easier to shoot target.s lots of defensive bonus that synergize with the dvar's optimal playstyle.
  • Celesitian - early stagger res is not useful for trencher spam, as the ycan do full damage with one action point.
  • Heritor - siphoner’s can reset the trenchers so that they can finish off a target. Extra essence charges = more damage.
  • Psynumbra - consuming gaze + mark of the dark sun + embrace the dark = early efficient site clearing stacks. (best for spam)
  • Voidtech - focus on kinetic damage channel. Phase walk module will allow trencher to shoot from more hexes (by running through obstacles).
  • Synthesis - guardian demon shell is a great t1 mod for the trenchers as it great increase the survivablity of the trencher.
  • Xenoplague - Mr No like putting xenografted muscles to make trenchers into a melee focused unit. Pustules + trencher spam should give you lots of units that you can throw away to clear out sites.

My Early Game Build:
  • Fortification Tools
  • Purification Field (or another Secret Tech mod)
  • Maybe a third mod, maybe not. If your going for spam, it should be a low cosemite build.

My Late Game Build:
  • Fire Burst
  • Purification Field
  • Rail Guns Accelerators
 
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