Yo,
The video version of this guide/discussion can be found here:
I had two guests join me for the recording of the video: Orangelex44 and Ninjew.
Below I have the notes that I took before and after our discussion (please feel free to add anything that we may have missed):
Generic Tips:
Secret Tech Notes:
My Early Game Build:
My Late Game Build:
The video version of this guide/discussion can be found here:
I had two guests join me for the recording of the video: Orangelex44 and Ninjew.
Below I have the notes that I took before and after our discussion (please feel free to add anything that we may have missed):
Generic Tips:
- Good in auto combat due to engagement relatively high range, with strong single action shot.
- Can do full damage if staggered.
- Trenches provide cover, give +10% accuracy to the unit in the trench, and increase the damage output of the spike gun by 20% (boost defensive and offensive capabilities).
- Melee overwatch
- Easy and cheap to replace
- Prospectors will provide tons of energy and production for producing more units.
- The dvar hero skills are some of the best in the game, and pair nicely with trencher spam.
- You can get the armor on these things to be around 8 or 9 through the use of things Fallout Protocols (+1, promethean) + Armorer (+1, dvar) hero skills, the Phoenix Defense Protocols (+2 dvar), buildings like the Reinforcement Factory (+1, production landmark) or Military Engineering Guild (+1, or +2), as well as a variety of mods. (Purification fields is amazing on them.. And so is fortification field).
- The aegis protection field (+3 shield, prometheans) operation
- Plasma Ray defense hits hard (immolation), feeds into fighting defensively which pro dvar does really well. (especially if you want to go for a doomsday victory)
- Dvar get a reduction in the ‘buy now’ option = more spamming of units.
- Trenchers can be summoned.
- Veteran, star union scholar, or martial tradition
- Energy Cache
- Sniper loadout (dvar have stagger immunity as a hero skill)
- Kleptomaniac or no vice
Secret Tech Notes:
- Promethean - increased accuracy from burning making it easier to shoot target.s lots of defensive bonus that synergize with the dvar's optimal playstyle.
- Celesitian - early stagger res is not useful for trencher spam, as the ycan do full damage with one action point.
- Heritor - siphoner’s can reset the trenchers so that they can finish off a target. Extra essence charges = more damage.
- Psynumbra - consuming gaze + mark of the dark sun + embrace the dark = early efficient site clearing stacks. (best for spam)
- Voidtech - focus on kinetic damage channel. Phase walk module will allow trencher to shoot from more hexes (by running through obstacles).
- Synthesis - guardian demon shell is a great t1 mod for the trenchers as it great increase the survivablity of the trencher.
- Xenoplague - Mr No like putting xenografted muscles to make trenchers into a melee focused unit. Pustules + trencher spam should give you lots of units that you can throw away to clear out sites.
My Early Game Build:
- Fortification Tools
- Purification Field (or another Secret Tech mod)
- Maybe a third mod, maybe not. If your going for spam, it should be a low cosemite build.
My Late Game Build:
- Fire Burst
- Purification Field
- Rail Guns Accelerators
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