With several games as Rome, Angtigonids, Ptolemies and Seleucids i've noticed that the game is a bit too easy, revolts never succeed, everyone is loyal to the end, you win the war if you have more manpower etc. I'd like to see revolts which shake nations, the only succesful one i've seen yet is the satrap of Asia revolting from Lysimachus' kingdom. It is historical you know, after Seleucus and his son died the Empire started to fall apart with every satrap being greedy and too ambitious. Maybe we could have random event's which MTTH's would be based on the governors traits and the RR of the area. The event's would of course drop loyalty or increase RR even more, or even give independence to an area with a bad governor and high RR simulating the non-existant government control of the area.