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PapeleiroMaluco

Corporal
Mar 5, 2021
36
12
Hello people. So, I'm not an experienced player in Victoria II ( btw in none of Paradox games :confused:), and now I finally reached it in my megacampaign with Germany. Now, with a great empire built in EU4, I want to pass many social and political reforms as I can. In this case, what are your personal advices to make easier/faster to pass those reforms?
Also, I intend to let communists strike and take power in the late game: I know this way it's somewhat easy to pass social reforms, but simply impossible to pass any political reform, even with popular pressure and high militancy-counsciousness ( nor even abolish slavery, like "wtf?!"). My question here is - if I pass political reforms earlier, will the revolution reset they to zero or they will continue after all?

Well, let me know your tips for pass reforms...
 
In my experience you get communist rebels no matter what you do, so that part should be fine. When they take over, though, they will reset many of the political reforms. They basically enforce one-party rule.

I don't have any tips for passing reforms faster. I've always just gotten there eventually, as long as I keep raising consciousness.
 
You can coerce the Conservatives into passing Liberal political reforms OR Socialist social reforms by allowing Militancy to rise. For each full point of Militancy, it convinces something like 10% of the Conservatives to pass reforms. Liberals will gladly pass political reforms, but will be unwilling to pass social reforms unless coerced in the same manner as Conservatives. Socialists, who do not appear as an actual political party until the latter half of the 19th Century, will gladly pass social reforms, but must be coerced into passing political reforms. Reactionary parties will never vote for reforms, and will attempt to revoke them if given a majority. I don't know whether or not Communist parties will ever vote for political reforms, because I've never had a communist rebellion succeed in the country I was playing (granted, I've only played one game to the end, and quit most of the others in the 1910s-20s.

In short, getting the party you want in power is half the trick, the other half is raising Militancy to convince the other political parties.

Also, passing ALL of the reforms early leaves you with NOTHING to pass to relieve revolt risk if/when it gets to the ridiculous level in the late game. Just because you've already given them everything they could possibly want doesn't mean they're not going to revolt. That's one of the silly aspects of V2, where the number of laws already passed isn't nearly enough to prevent further revolts....after all, we all know that civilization collapsed in the 20th century in a series of inevitable violent revolutions throughout the Western world, right?
 
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yes i have some similar question, but even more basic i guess, if you want to pass reform you need either high militancy (for social reforms) or high consciousness (for political reforms.. question is how do you raise consciousness --- the militancy i guess i get it, just loose wars, high taxes etc..
 
High Literacy leads to high Consciousness as well. There are several reforms I want, and several I do NOT want, so I normally don't go out of my way to boost Consciousness if I can help it, because it will inevitably lead to revolts further down the road, no matter how many reforms I pass.
 
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I never allow communist rebels to win in my games so I can't say for sure but my guess is that they'll roll back all political reforms while keeping the social ones. You'll probably have to give it a try. Anyway, isn't that the "charm" of going communist? Seeing how nothing goes according to plan?
 
I never allow communist rebels to win in my games so I can't say for sure but my guess is that they'll roll back all political reforms while keeping the social ones. You'll probably have to give it a try. Anyway, isn't that the "charm" of going communist? Seeing how nothing goes according to plan?
I ended that campaign as communist Germany, so I can asure, all reforms are reset, and slavery continues allowed (???)

And no. The charm is that I can always do more things as communist. My economy never have a crisis, and although many don't like micromanegement I can spare better my focus on the right provinces and create the right industries. Also, my pop increases in a ton! Therefore I create a huge army and supress any rebellions that take place (yes, while the game makes difficult to declare wars with the infamy system, I've fun seeing my divisions crushing liberal jacobins :p) Not sure why people are so aversive to communist nations. Things goes pretty well for me, what I cannot understand is why slavery still being allowed, that really bothers me a lot as I play as communist by pure flavor. Btw, laissez faire and interventionism don't work, neither in game, nor in real life :S Planned economy is the way...
 
I ended that campaign as communist Germany, so I can asure, all reforms are reset, and slavery continues allowed (???)

Seriously? That sounds like a rather poor game design... I can't imagine a bunch of angry proles taking to the street, weapon in hand so that they can roll back on social reforms, but PDX logic isn't always understandable to the rest of us.

Planned economy is the way...

It pains me to agree with you when it comes to Vic2. If they are to announce Vic3 on PDXCon next month, and I seriously hope they do, I would expect capitalists to behave a tad more logically because caps are complete trash for everything except railroads. But State Capitalism is a pretty decent alternative, if not better as it gives all the bonuses while not giving all the negatives.


Not sure why people are so aversive to communist nations.

Probably just a general skepticism towards the ideology. I mean, there hasn't been a single communist society I would gladly live in.

The strange thing is that people don't seem as aversive to fascist nations...
 
Seriously? That sounds like a rather poor game design... I can't imagine a bunch of angry proles taking to the street, weapon in hand so that they can roll back on social reforms, but PDX logic isn't always understandable to the rest of us.



It pains me to agree with you when it comes to Vic2. If they are to announce Vic3 on PDXCon next month, and I seriously hope they do, I would expect capitalists to behave a tad more logically because caps are complete trash for everything except railroads. But State Capitalism is a pretty decent alternative, if not better as it gives all the bonuses while not giving all the negatives.




Probably just a general skepticism towards the ideology. I mean, there hasn't been a single communist society I would gladly live in.

The strange thing is that people don't seem as aversive to fascist nations...
Actually communist nations can pass social reforms very easily, the real problem is the political ones. You simple can't pass any of them. The major rebellions are the liberal ones who claim the rights of free press, open voting system and public meeting (this one more than others). I can comprehend this, communists need to control the system so they can force their ideology, as folks have their own political views; tensions are inevitable. But what Kovax posted is true, as you pass all your social reforms, it rests nothing to pass, so as literacy increases and people create counsciousness things goes mad. Liberals will always try to take the power, even if you guarentee everyone good conditions and fulfill their everyday needs (even for capitalists and aristocrats). If you don't have one big army to beaten them (as they come in hundreds of thousands... sometimes even in millions!) you become the typical "democratican republican", a.k.a "rich strata puppet's".

Also, I let the commies take the power soon as possible. I can't properly play while caps build up stillborn industries in random locations and people starve from their incompetence. While is not possible to take control of the full state machinery, I let state capitalism be my political economy when reigning monarchies. However I'ld also like to see more intelligent capitalists in Vic3 to explore other models of economy.

And I can't understand how nowadays some people still can fetishizes fascism. Communism and capitalism aren't both heavenly, no one lives More's Utopia, but fascism is the scum of the slags.
 
With a Constitutional Monarchy or HMGovernment, you can occasionally change the political party (with a modest increase in Militancy) if/when you need to build some new industries, then let it change back at the next election. The small Militancy penalty may even help by allowing you to pass a positive Social reform.
 
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With a Constitutional Monarchy or HMGovernment, you can occasionally change the political party (with a modest increase in Militancy) if/when you need to build some new industries, then let it change back at the next election. The small Militancy penalty may even help by allowing you to pass a positive Social reform.
Well that's a really good advice, I haven't though that! I shall put this in practice in my next campaign.