I’m saying if the heavy attack pierces the armor of the receiving ship, it does 4-5x damage.
I don't like hidden mechanics. I'd rather you just gave them 5x attack and let the armour reduce it, as per normal.
So, having the best bb makes a huge difference.
The meta is now pure screen spam and land based aircraft. Because super heavies are just too expensive to be worthwhile at all, like capitals mostly are to begin with.
But BBs are carrier lightning rods - so better put AA if you’re fighting other carriers.
Or have your carriers with fighters, or land based aircraft. AA on ships is pretty weak to begin with. Since naval bombers don't really miss, it'll be a war of attrition and your ships are going to be either sunk or sent to repair before you put any sort of dent into their production of bombers.
but adding a ton of medium batteries would mean the ship is slower, and more deletable by battleships.
But the CA's don't need extra light attack, you don't need to give them those extra batteries, you don't need to slow them down. The CA I mentioned earlier is more than well enough suited for its purposes offensively, the primary screening ship is still going to be destroyers which have limited HP, which means each ship only needs to carry a limited amount of attacks. Admirals and their traits, and other boosts to attacks are also quite powerful.
The benefit of it being a CA is that it’s not targeted by screening ships, can kill screens more effectively(which is what a heavy cruiser is made to do), and can, in a pinch, screen CVs.
Not getting shot is only one of the benefits. Even if they did get shot by light attack and torpedoes, I'd still use CA because they get their hitrate boosted. That is the most important part about being a capital.
CL gain a bit of survivability
CL haven't really been touched, and the DD is still going to be the most cost effective screen/damage-soak. CL might start getting used as a not-capital light attack cruiser to avoid getting asploded by the heavy guns, but it does sacrifice its effective firepower and is now vulnerable to being peppered by DD light guns for criticals, unless it is armoured. Armouring it will slow it down and make it more expensive, so people may just skip these ships entirely instead.
It basically makes it worthwhile to have a balanced fleet, and it allows for counters versus pure - “this is the best“.
We already exist in that sort of circular meta. LA-CA kills the screens which lets the torpedoes on the DD kill the capitals. HA-CA kills the LA-CA. BC kills the HA-CA, BB kills the BC, SHBB kills the BB. By over-emphasizing heavy attack (or rather, armour) you're mostly just going to skip the CA-BB part and go straight to SHBB, because it has the most piercing and the most armour, while being available really early. And the counter to these anti-capital capital ships is to just not use capitals, and screen spam. CL hidden amongst DD, or just roaching DD to bait ships for naval bombers.
I do not think it is possible with the way that things are currently simulated for the best fleet you can field to be a mix of all different kinds of ships. Gamers like to min-max, and if a particular design isn't first it may as well be last. Luckily, giving CA guns light attack instead of heavy, and making heavy attack 5x is something that can be done pretty simply with a mod, we can test these new conditions and see what sort of things we can learn.