Hello everybody
Well, i was waiting for this game BIG TIME - it appered to have all i needed: ships, turn-based/real-time gameplay similar to Space Rangers (remember those? If not - go and grab them!) and multiplayer
When it launched - i quickly finished the campaign and despite ugly menus, slow shipyard, lack of retina and several bugs i really liked its universe as well as gameplay
So i headed to multiplayer - and there the pain began:
1) blueprints are not saved across servers and being minor annoyment if everything was done good - it becomes quite an annoyment as soon as everything is done badly
2) server connection is beyound any criticism - it lags and kicks me out of the games, and if timer is set to 30 seconds i miss a couple of turns while connecting back
3) divided servers do not provide any ease in finding opponents to fight with
Speaking of opponents i was hoping they will increase in numbers with time (to help that i over-rated the game in appstore, giving it unreasonable 4 stars and gave positive feedback on TouchArcade) but as time passes - people generally seem to vanish, not to join this game - its very hard to find a partner now
I am VERY SAD now to see how a potentially good game is being ruined by clumsy devs/rushing publisher without any updates and the more installs it gets - the less players are online, coz it's really hard to play this half-baked joke
Paradox seems to back its reputation of horrible PC publisher with this cross-platform title. If nothing is done soon - the game will die..... I will wait for another week and then will go change my rating and review to 1 star at the appstore, as the game is hardly playable now
WHAT SHOULD BE DONE (a.k.a. 'Constructive Feedback'):
1) global server - to have all players together (and as soon the game has strong focus on multiplayer this should be the fix numba one)
2) single player skirmishes VS A.I. - to spend some time if noone is online
3) UI tweak - mostly menus as the gameplay UI is reasonable
4) retina support - not critical for me personally, but the looks will b way cooler and thus attract more people
5) updates plan posted at least on forums - to show us that you care of the game and gonna make it better
Crossing fingers and hoping the game will improve. Meanwhile im going to clear the dust from Space Rangers on my mac and have some real fun
Peace
PS
i assume Paradox team don't really care about this particular one - they have lots of PC titles to keep them afloat, but i'm addressing Pieces Interactive dev team - do you guys really want your first title to sink in these muddy waters? You clearly should understand that next time you come to any publisher it will be much harder to persuade them to work with you if you will be labeled as 'losers' in the industry
PPS
i noticed moderators tend to delete posts with criticism on this forum. If this one gets deleted as well - that will be the last game i bought from Paradox or Pieces Interactive
Well, i was waiting for this game BIG TIME - it appered to have all i needed: ships, turn-based/real-time gameplay similar to Space Rangers (remember those? If not - go and grab them!) and multiplayer
When it launched - i quickly finished the campaign and despite ugly menus, slow shipyard, lack of retina and several bugs i really liked its universe as well as gameplay
So i headed to multiplayer - and there the pain began:
1) blueprints are not saved across servers and being minor annoyment if everything was done good - it becomes quite an annoyment as soon as everything is done badly
2) server connection is beyound any criticism - it lags and kicks me out of the games, and if timer is set to 30 seconds i miss a couple of turns while connecting back
3) divided servers do not provide any ease in finding opponents to fight with
Speaking of opponents i was hoping they will increase in numbers with time (to help that i over-rated the game in appstore, giving it unreasonable 4 stars and gave positive feedback on TouchArcade) but as time passes - people generally seem to vanish, not to join this game - its very hard to find a partner now
I am VERY SAD now to see how a potentially good game is being ruined by clumsy devs/rushing publisher without any updates and the more installs it gets - the less players are online, coz it's really hard to play this half-baked joke
Paradox seems to back its reputation of horrible PC publisher with this cross-platform title. If nothing is done soon - the game will die..... I will wait for another week and then will go change my rating and review to 1 star at the appstore, as the game is hardly playable now
WHAT SHOULD BE DONE (a.k.a. 'Constructive Feedback'):
1) global server - to have all players together (and as soon the game has strong focus on multiplayer this should be the fix numba one)
2) single player skirmishes VS A.I. - to spend some time if noone is online
3) UI tweak - mostly menus as the gameplay UI is reasonable
4) retina support - not critical for me personally, but the looks will b way cooler and thus attract more people
5) updates plan posted at least on forums - to show us that you care of the game and gonna make it better
Crossing fingers and hoping the game will improve. Meanwhile im going to clear the dust from Space Rangers on my mac and have some real fun
Peace
PS
i assume Paradox team don't really care about this particular one - they have lots of PC titles to keep them afloat, but i'm addressing Pieces Interactive dev team - do you guys really want your first title to sink in these muddy waters? You clearly should understand that next time you come to any publisher it will be much harder to persuade them to work with you if you will be labeled as 'losers' in the industry
PPS
i noticed moderators tend to delete posts with criticism on this forum. If this one gets deleted as well - that will be the last game i bought from Paradox or Pieces Interactive