idontlikeforms said:How many troops did the DOWing AI have? Others have already run troop tests and it was found out that they do effect DOWs. However, I did all along argue that even though they may effect DOWs, they do infact not effect it as much as economic strength, hitlists, and probably relations as well. It is also possible that the AI is weighing troop discrepency as opposed to it simply giving permanent values to a given a mount of troops.
The Attacking country has 50,000 troops...hmmm, that's still more than the target. I'll give the target a huge preponderance of force to get some conclusive results.
idontlikeforms said:All this is pretty solid evidence that the AI is weighing mutliple economic factors cumulatively. Most likely it is literally weighing monthly income. You should try making an event for one of the AIs that gives it a big cash bonus day one and see if the DOWing AI will then pick the non-event recieving AI instead.
Do cash bonuses count as monthly income? I don't think they do...I don't know any good way to change strictly monthly income, but I agree with you--I am fairly sure monthly income is what the AI is weighing.
idontlikeforms said:Yes it is. And this is solid evidence that an AI can be screwed over by hitlists as well. Like I said in my guide, they can be very useful but very crippling as well and really need playtesting to get right, as a historic target may ne too powerful or often in powerful alliances, and thus essentially cause the AI with him on his hitlist to commit suicide.
Yep. In the AI's I have written, hitlists are avoided unless they are for a major, and the targets are minors.
idontlikeforms said:I'd be interested to know how cores fair vs hitlists. I put my money on the hitlist over the core. Also cores vs temporary CBs as well as core vs no CB at all and no CB or core vs only temporary CB.
I'll do that test soon.
idontlikeforms said:It would also be nice to weigh BB. It would need to be below 25, as WISK has shown that that is a threshold for AI BB. You could try various levels of BB vs no BB at all and then use the Hitlist to speed up the DOWing too.
Yeah. I wonder if the threshold changes when I set it on very hard/furious. I wonder if there are simple threshold values, or if the AI looks at the actual value, and would DoW more a 100 BB than a 70 BB.
idontlikeforms said:I'd also like to see if navies have any effect. I'd guess you would need a very large navy vs no navy. And don't give up on the troops either. Make larger discrepencies and see how it effects DOWing.
Right.
idontlikeforms said:Great test results BTW. Thanks for sharing them. I think I'll update my AI guide with the new info when this experiment is all said and done.
Thanks for your encouragement! It's always nice to get feedback. It's funny--I run experiments at a research lab for work...I essentially do the same type of thing...with concrete instead of AI.