Now that we have the mighty morphing Tengri and the Fetishist fun times, we are left with two very bland religions in comparison; Totemist and Animist.
It's a shame that Totemist and Animist are in the game because they kind of have to be for the sake of accuracy and as such have been left quite bland and baseline.
Now that the Converter religions have been given a great spit and polish, maybe it's also time to give the same care to these two.
The reason I suggest borrowing mechanics rather than making new ones is that it's much easier for the development side to give existing mechanics a new coat of paint rather than making new ones from scratch. Other reason is that the Converter religions already borrow a lot of mechanics that were previously confined to one religion so now I have some precedent to lean on.
It's a shame that Totemist and Animist are in the game because they kind of have to be for the sake of accuracy and as such have been left quite bland and baseline.
Now that the Converter religions have been given a great spit and polish, maybe it's also time to give the same care to these two.
It's a difficult one to nail down as the very nature of animist beliefs are varying, but metaphysically they tend to boil down to some basic consepts; Everything is spirits, Ancestor Worship and shamanistic tradition.
Looking at it historically the Animist religion could easily "borrow" the Syncretic Faith mechanic from Tengri or Cult mechanic from Fetishist.
Personally I'd say the syncretic faith mechanic would be the better one as it would quite well simulate the actual gradual shift when the populace slowly or suddenly(as was sadly often the case) incorporates new beliefs, yet still follows their old traditions.
Whether the Animist religion would have similar control over the syncretic faith mechanic as Tengri is something of a toss up. If they did it would be very easy to implement, and if not it would take some work.
The Cult mechanic would just be the same mechanic but with different cults. Fairly straightforward.
Looking at it historically the Animist religion could easily "borrow" the Syncretic Faith mechanic from Tengri or Cult mechanic from Fetishist.
Personally I'd say the syncretic faith mechanic would be the better one as it would quite well simulate the actual gradual shift when the populace slowly or suddenly(as was sadly often the case) incorporates new beliefs, yet still follows their old traditions.
Whether the Animist religion would have similar control over the syncretic faith mechanic as Tengri is something of a toss up. If they did it would be very easy to implement, and if not it would take some work.
The Cult mechanic would just be the same mechanic but with different cults. Fairly straightforward.
It's another though one; as much as the image of the totempole is ingrained in popular culture it's not the culmination of the religion but rather one corner of it.
Again we can come close to representing the way the religion operated by borrowing mechanics; This time it's a toss up between the Personal Diety mechanic from Hindu and Norse and the Church Aspects from Protestant.
Why these two? Well, in totemistic practice the totem was as much a part of you as it was part of the group(as far as I understood, you can and should correct me if I'm wrong).
As such a certain Totem would be preferred by a larger group or tribe. This is neatly represented by the Personal Diety mechanic, but would of course be called something else. It's not a great representation but close enough to work.
The Church Aspects mechanic would on the other hand be a kind of "record" of the groups or tribes legacy and heritage. This is an allusion to the way totempoles were used to convey or preserve knowledge and stories, as well as being a sacred object.
This would take much more work and I'm personally dubious as to how accurate this method would be but it would add some flavor and mechanics.
Again we can come close to representing the way the religion operated by borrowing mechanics; This time it's a toss up between the Personal Diety mechanic from Hindu and Norse and the Church Aspects from Protestant.
Why these two? Well, in totemistic practice the totem was as much a part of you as it was part of the group(as far as I understood, you can and should correct me if I'm wrong).
As such a certain Totem would be preferred by a larger group or tribe. This is neatly represented by the Personal Diety mechanic, but would of course be called something else. It's not a great representation but close enough to work.
The Church Aspects mechanic would on the other hand be a kind of "record" of the groups or tribes legacy and heritage. This is an allusion to the way totempoles were used to convey or preserve knowledge and stories, as well as being a sacred object.
This would take much more work and I'm personally dubious as to how accurate this method would be but it would add some flavor and mechanics.
The reason I suggest borrowing mechanics rather than making new ones is that it's much easier for the development side to give existing mechanics a new coat of paint rather than making new ones from scratch. Other reason is that the Converter religions already borrow a lot of mechanics that were previously confined to one religion so now I have some precedent to lean on.
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