That with the localisation was me. Displayed wrong, but when i checked again a short time ago for some reason it worked in the cultures localisation but the terrains localisation still has the problem.
Right, I hadn't considered that. WAD then, I guess.Embargoes also affect which CoT a province will trade in, so they are not completely useless.
Cannot confirm, both terrain and culture are displaying fine for me:That with the localisation was me. Displayed wrong, but when i checked again a short time ago for some reason it worked in the cultures localisation but the terrains localisation still has the problem.
Do those cover everything? That could be useful, so go right ahead.Okay, I think I'm done with feature requests...
MichaelM, if it's okay with you I'd like to add a column where I'd classify each feature into one of these categories:
I think this would make it more apparent what you're actually voting for (which in light of recent events seems like a good idea) and would also help with prioritizing.
- Rule change - impacts gameplay by modifying the game rules (e.g. dynamic cores).
- Modding - Adds options for modders without necessarily modifying the game rules (e.g. new event commands).
- Flavour - Makes the game prettier or improves the GUI, without modifying the game rules (e.g. better tooltips).
Plus, some of the features that entail rule changes may be controversial. Personally I wouldn't mind e.g. having armies gain experience (as long as they'd also lose it over time) but I could see others being opposed to it. In contrast, attitude towards features that don't change the game rules should at worst be indifferent.
I hope this would be implemented in a sensible way, e.g. only for alliances at war with a human player, or only applicable to vassals, or something like that. Otherwise single-player becomes a cakewalk.I keep forgetting to ask, but one thing I think that would be absolutely amazing to have would be a 'military control' option, like in HOI/AoD. Mostly because the AI is just effing terrible at managing their armies sometimes, and especially in multiplayer it would be really nice to be able to help keep them from getting obliterated by human opponents.
It depends on how large the spread of votes is. If everybody wants the same few things, those are what I'll do.Awesome! I'm really surprised the Vicky map format is listed at 12 points, that's quite the bargain.
For reference, what's your ballpark estimate for the total work you're going to put into 1.3? And does the voting format mean that reported bugs won't be fixed unless also voted for?
I hope this would be implemented in a sensible way, e.g. only for alliances at war with a human player, or only applicable to vassals, or something like that. Otherwise single-player becomes a cakewalk.
Modifying the coastline will be a lot of work since the EU2 map does not have any specific projection, so you can't use geospatial data to automatically generate a coastline and would need to draw everything by hand.Now i would have one last thing to suggest, which isn't a thing MichealM would need to do. Maybe if someone with map modding skills would like to do it, Andrei Gijgorev maybe,
would it be possibly to make some small map changes to the map for the last patch? Im not talking about big game changing things, just aesthetic things like the coastline on some continents or some small changes to some of the siberian provinces.
With coastline changes i had something like this in mind:Modifying the coastline will be a lot of work since the EU2 map does not have any specific projection, so you can't use geospatial data to automatically generate a coastline and would need to draw everything by hand.
Why don't you list your "small changes", I can probably say how realistic any of it is.
I proposed this myself but 18 points seems a lot. Would it cost less if some effects were to be modified without making the whole thing definable/moddable? I think we just need to deal with some unbalanced sliders (like defensive/offensive).Modding: Being able to modify the effects of domestic policy sliders.
Does this benefit small/tall countries over large/wide empires? If so, I would probably be happy leaving it as it is, even if it's a bug.Gaining/losing provinces can drastically affect tech progress because it's treated as an absolute value rather than a percentage.
This would be a good change but probably not worth 11 points. Are we sure this cannot be dealt with from the current AI files? IIRC EU 2's Interregnum/Aberration mod improved the AI a lot in this regard.AI countries should keep ships in larger fleets while at war.
Does this entail loading a map with Vicky map dimensions, number of provinces, province limits, etc.? If so, this is an absolute steal at 12 points!Allow loading a map with lightmaps, ID tables etc. in the Vicky format.
I'd actually prefer not see the AI response beforehand... I'd prefer having that element of surprise/unpredictability. Not to mention that all this does is aid the player by preventing him from wasting diplomats. In general, I don't think we should be looking to aid the player over the AI.AI chance to accept diplomatic proposals should be indicated in the diplomatic screen.
I would be opposed to this change as well. The player is already heavily advantaged over the AI and military control of his AI allies will make it even easier. And in MP, one could always refrain from inviting allies to wars, no? I know that taking control will be optional, but, given the limited number of changes that can be implemented, this just seems to me a luxury.Option to take military control of AI allies during war