This supplements the 1.08 FAQ
EDIT 24/11/04: Updated for November beta.
Beta Tech Costs
=============
1. Derivation of Tech Costs
--------------------------
The formula is similar to 1.08, but has more factors; some of the factors also use different values. Any that are different are shown below in italics:
1.1 BV: Base Value
------------------
This can be looked up in the following table.
Note 1: The price per year, used to calculate these BV's, is different (bigger) to base 1.08, correspondingly increasing the BV's for all techs. The increase varies depending on the year the level is due, decreasing progressively.
Note 2: From the November beta onwards, infra.csv and trade.csv are different for levels 6 and above, giving substantial increases in BV relative to earlier betas.
1.2 ATM: Ahead of Time multiplier
---------------------------------
If current date is ATD (see table above) or later, then ATM = 1
Else ATM = 2.5 + (ATD – Current Date) x 0.1
Note 1:
The ATD is 10 years before start date (compared to 5 years for 1.08)
1.08 uses 1.5 as the first constant in the formula.
The effect is that you can afford to be 5 years earlier before the ATM cuts in, but after that the penalty is worse.
e.g. years before 'scheduled' Start Year:
Note 2:
The November beta changes to infra.csv and trade.csv, for levels 6 and above, changed the ATD's (later). The effect is that the ATM is applicable at dates that previously would not have incurred the penalty, for levels 7 and above.
Note 3: The overall effect of the November beta changes, on economic tech costs.
1.3 TSM: Tech Speed Multiplier
------------------------------
The capping rule is the same: TSM not less than x1
1.3.1 Vassals modifier
---------------------
If you have at least one vassal, you get a basic modifier to the TSM of -0.02.
This modifier is reduced the more Centralised you are.
How much the Centralisation affects the modifier, depends on whether the vassal is on the same continent as you.
In either case, once you are fully Centralised, you get no benefit
‘Same continent’ means the continents of the capital provinces, as defined in country.csv. Land connections, islands etc. make no difference.
If you have 2 vassals or more, at least one on the same continent, at least one on a different continent, you get the better benefit applicable to the same continent vassal.
Note that the beta release notes say that you get a benefit per vassal.
This is not the case, you get the same benefit whether you have 1 or vassal or several. Given that the full benefit is small by comparison with many other modifiers/multipliers, and that centralisation makes the benefit even smaller, it’s possible that this is a bug. Or possibly the release notes are wrong, and only mean the other vassal benefits (income etc.) are per vassal.
1.3.2 HRE modifier
-----------------
If you are HRE, you get -0.02 modifier, per elector that has relations >=100.
Electors are as defined in country.csv. Countries with 2 votes only give the same benefit as single vote countries.
If the HRE is an elector, he does not give himself a benefit (so if there are 25 electors, and you are one of them, and you have good relations with all of them, the best you will get will be -0.48).
This benefit makes the HRE a good proposition, especially at the beginning of the game when there are still plenty of electors. Hungary starts in 1419 with -0.5 from the 25 electors, which effectively wipes out the penalty from 4 of its 8 cities. The modifier for 25 electors is equivalent to the Cities penalty for 5 cities – conspiracy theorists may note that Austria starts the game with 5 cities – somehow Austria always seems to come out best with the HRE.
1.3.3 Modifier capping
---------------------
In 1.08 there are 4 modifiers
– 2 of them are capped to +3.0 – the sum of Religion and Cities
– 2 of them are uncapped, No Contact and Whiteman
In the beta there are 6 modifiers
- 4 are capped to +3.0 – the sum of Religion, Cities, Vassals and HRE
- 2 are still uncapped, No Contact and Whiteman
EDIT 24/11/04: Updated for November beta.
Beta Tech Costs
=============
1. Derivation of Tech Costs
--------------------------
The formula is similar to 1.08, but has more factors; some of the factors also use different values. Any that are different are shown below in italics:
Code:
Section Component
---------- ---------------
1.1 [I]BV: Base Value[/I] (Different values)
1.2 [I]x ATM: Ahead of Time Multiplier[/I] (Different values and dates)
x TSM: Tech Speed Multiplier
Religion modifier
+ Cities modifier
1.3.1 + [I]Vassals modifier[/I] (New factor)
1.3.2 + [I]HRE modifier[/I] (New factor)
+ No Contact modifier
+ Whiteman modifier
x TGM: Tech Group Multiplier
x DPM: Domestic Policy Multiplier
x DFM: Defender of Faith Multiplier
x Inflation
1.1 BV: Base Value
------------------
This can be looked up in the following table.
Code:
Level Infrastructure Trade
to -------------- ----------------
research BV ATD BV ATD
--------- -------------- ---------------
1 141.5 141.5
2 858 858
3 3712.5 7725
4 7155 1440 4000 1465
5 6720 1485 6760 1490
6 11895 1525 10980 1530
7 7680 1590 7680 1590
8 12360 1630 12360 1630
9 10850 1690 10850 1690
10 24000 1740 24000 1740
Land and Naval
-----------------------------------------------------------------------------
Level Level Level
to to to
research BV ATD research BV ATD research BV ATD
------------------------- ----------------------- ----------------------
1 141.5 21 1875 1600 41 866 1733
2 1440 22 942.5 1610 42 651 1737
3 3118.5 1419 23 2101 1615 43 1092.5 1740
4 2280 1440 24 1544 1626 44 1097.5 1745
5 1545 1455 25 2150.5 1634 45 1102.5 1750
6 1565 1465 26 982.5 1645 46 1107.5 1755
7 1590 1475 27 3000 1650 47 1115 1760
8 319 1485 28 3052.5 1665 48 1120 1765
9 159.5 1487 29 2060 1680 49 1125 1770
10 642 1488 30 1872 1690 50 1132.5 1775
11 972 1492 31 1045 1699 51 226.5 1780
12 1640 1498 32 1050 1704 52 227 1781
13 2004 1508 33 844 1709 53 682.5 1782
14 1690 1520 34 423 1713 54 684 1785
15 852.5 1530 35 424 1715 55 687 1788
16 857.5 1535 36 637.5 1717 56 918 1791
17 2625 1540 37 426 1720 57 922 1795
18 3590 1555 38 640.5 1722 58 694.5 1799
19 2745 1575 39 428 1725 59 231.5 1802
20 1850 1590 40 1293 1727 60 464 1803
Code:
Examples of Price per year
1.08 Beta Inc
---- ---- ---
1450 136 148.5 9%
1750 204.5 217 6%
Code:
Examples of increase in economic techs due to November beta
Tech Level Pre-Nov Nov % inc
----- ----- ------ ---- -----
Infra 6 6160 11895 93%
Trade 6 5280 10980 108%
Infra/Trade 7 5490 7680 40%
Infra/Trade 8 7680 12360 61%
Infra/Trade 9 12360 10850 -12%
Infra/Trade 10 10850 24000 121%
---------------------------------
If current date is ATD (see table above) or later, then ATM = 1
Else ATM = 2.5 + (ATD – Current Date) x 0.1
Note 1:
The ATD is 10 years before start date (compared to 5 years for 1.08)
1.08 uses 1.5 as the first constant in the formula.
The effect is that you can afford to be 5 years earlier before the ATM cuts in, but after that the penalty is worse.
e.g. years before 'scheduled' Start Year:
Code:
9 10
1.08 ATM x1.9 x2.0
Beta ATM x1.0 x2.6
The November beta changes to infra.csv and trade.csv, for levels 6 and above, changed the ATD's (later). The effect is that the ATM is applicable at dates that previously would not have incurred the penalty, for levels 7 and above.
Code:
Examples of the effect on ATD of November beta
Tech Level Pre-Nov Nov Change
----- ----- ------ ---- -----
Infra 6 1525 1525 -
Trade 6 1530 1530 -
Infra/Trade 7 1560 1590 +30
Infra/Trade 8 1590 1630 +40
Infra/Trade 9 1630 1690 +60
Infra/Trade 10 1690 1740 +50
Note 3: The overall effect of the November beta changes, on economic tech costs.
Code:
Example for researching Infra 8 in 1610:
BV ATM Combined
-- --- ---------
Pre-November betas : 7680 x1 7680
November beta: 12360 x4.5 55620
------------------------------
The capping rule is the same: TSM not less than x1
1.3.1 Vassals modifier
---------------------
If you have at least one vassal, you get a basic modifier to the TSM of -0.02.
This modifier is reduced the more Centralised you are.
How much the Centralisation affects the modifier, depends on whether the vassal is on the same continent as you.
In either case, once you are fully Centralised, you get no benefit
Code:
Centralisation Same Different
Setting Continent Continent
0 -0.02 -0.02
1 -0.02 -0.02
2 -0.02 -0.02
3 -0.02 -0.02
4 -0.02 -0.02
5 -0.02 -0.02
6 -0.02 -0.016
7 -0.02 -0.012
8 -0.016 -0.008
9 -0.008 -0.004
10 0 0
If you have 2 vassals or more, at least one on the same continent, at least one on a different continent, you get the better benefit applicable to the same continent vassal.
Note that the beta release notes say that you get a benefit per vassal.
This is not the case, you get the same benefit whether you have 1 or vassal or several. Given that the full benefit is small by comparison with many other modifiers/multipliers, and that centralisation makes the benefit even smaller, it’s possible that this is a bug. Or possibly the release notes are wrong, and only mean the other vassal benefits (income etc.) are per vassal.
1.3.2 HRE modifier
-----------------
If you are HRE, you get -0.02 modifier, per elector that has relations >=100.
Electors are as defined in country.csv. Countries with 2 votes only give the same benefit as single vote countries.
If the HRE is an elector, he does not give himself a benefit (so if there are 25 electors, and you are one of them, and you have good relations with all of them, the best you will get will be -0.48).
This benefit makes the HRE a good proposition, especially at the beginning of the game when there are still plenty of electors. Hungary starts in 1419 with -0.5 from the 25 electors, which effectively wipes out the penalty from 4 of its 8 cities. The modifier for 25 electors is equivalent to the Cities penalty for 5 cities – conspiracy theorists may note that Austria starts the game with 5 cities – somehow Austria always seems to come out best with the HRE.
1.3.3 Modifier capping
---------------------
In 1.08 there are 4 modifiers
– 2 of them are capped to +3.0 – the sum of Religion and Cities
– 2 of them are uncapped, No Contact and Whiteman
In the beta there are 6 modifiers
- 4 are capped to +3.0 – the sum of Religion, Cities, Vassals and HRE
- 2 are still uncapped, No Contact and Whiteman
Last edited: