Hi! I have got an approximately 50-hour save on 90% (or so) difficulty at Surviving the aftermath and I have found many problems, so here is a list of my observations (I'm playing on PC):
1. After I have killed all bandits and gathered all resources on the world map the game becomes kinda boring, irregardless the random events and catastrophes, I'm somewhere around day 190, cant get past population number 115 (colonists dieing too fast) and I really miss random events on the world map which comes into the second point...
2. ... and that is the size of the world map, its just too small.
3. I really miss a building (or a gathering point option) that would help to gather my specialists staying at the colony in order to help defenses or a faster building.
4. There should be a key to assigned for the option of moving a vehicle or a specialist on the world map to the previously assigned location through a route, that way I wouldn't have to plan the general direction of the path of their route every day.
5. Having a colony minimap (even if not updated, just the general overview) at the colony would help a lot to move from one point to another especially if the destination is at the far end of the colony map - this way I wouldn't have to scroll all the way there, I could just get there with one click (like in Age of Empires for example).
6. Ultimate goals would be a great addition to the game: like destroying settlement(s). more complex objectives (not ones that I can solve in 1 day), create an alliance etc.
7. A helicopter bay would be great fun, of course that would be useful only on a bigger world map and could be achieved after finding a helicopter on the world map and building the required bay for it.
I hope somebody will find some of these thoughts useful, congrats on creating the best survival management simulation game, thanks.
A fan from Budapest, Hungary
1. After I have killed all bandits and gathered all resources on the world map the game becomes kinda boring, irregardless the random events and catastrophes, I'm somewhere around day 190, cant get past population number 115 (colonists dieing too fast) and I really miss random events on the world map which comes into the second point...
2. ... and that is the size of the world map, its just too small.
3. I really miss a building (or a gathering point option) that would help to gather my specialists staying at the colony in order to help defenses or a faster building.
4. There should be a key to assigned for the option of moving a vehicle or a specialist on the world map to the previously assigned location through a route, that way I wouldn't have to plan the general direction of the path of their route every day.
5. Having a colony minimap (even if not updated, just the general overview) at the colony would help a lot to move from one point to another especially if the destination is at the far end of the colony map - this way I wouldn't have to scroll all the way there, I could just get there with one click (like in Age of Empires for example).
6. Ultimate goals would be a great addition to the game: like destroying settlement(s). more complex objectives (not ones that I can solve in 1 day), create an alliance etc.
7. A helicopter bay would be great fun, of course that would be useful only on a bigger world map and could be achieved after finding a helicopter on the world map and building the required bay for it.
I hope somebody will find some of these thoughts useful, congrats on creating the best survival management simulation game, thanks.
A fan from Budapest, Hungary
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