I enjoy battletech and truly appreciate the game however as a retired military officer I could give some recommendations to add more realism to the game.
First, Escort missions. You should rework them so that the player has control of the escorts. Few things irritate me like being told "were are my escorts, we can't proceed without you". I've done missions like this in the military and an escort is nearly useless when it is on top of the vehicles being escorted. Your Marik military would know this as well. Effective escorts are forward providing a screen between enemies and the escorts that are there targets. If this is by design for the gameplay, I'd recommend reworking it so it doesn't seem ridiculous. Giving the player control of them would be better as it would also prevent the glitch where one vehicle just quits moving and the whole mission is ruined.
Next, Dialog. Assuming that these mechwarriors even as mercenaries have some military background or structure then the dialog isn't believable at all. It is apparent no one involved in writing these have military experience and if they do it was one tour in the Air Force as a clerk. As the Commander of the mercenary Company the dialog with the XO is unrealistic. XOs don't direct or instruct the Commander - ever. Certainly not on an open communications line. If the mission ran by the commander is a failure, the last thing that would happen is a critique by the XO. It's a little thing but those are the things that give the extra details to a great game. Much more I could say in this arena (Like the Chief mechanic throwing his two cents in during an operation) but I'll leave it there. (I'd be glad to help write future dialog, just saying)
Third, and I know this is difficult, but why is every mission to the death for all competitors? Why does a damaged 30 ton Javelin as the last remaining Pirate Mech charge my 70 ton Heavy Mech trying to melee as it has no functioning weapons? In real world situations when fighting an enemy most often the enemy breaks and withdraws or surrenders before they take 30% casualties - but not in Battletech. Heck even mercenaries fight with the dedication of terrorist suicide bombers. It is almost like every opponent exist only to cost me money. "I'll gladly forfeit my life on the chance that my last attack may destroy his rare LRM 15++"
I'd suggest having some enemies withdraw when the battle is obviously lost. Maybe even have some enemies offer surrender? For a Pirate Lance heavily outgunned maybe surrendering a fully intact 35 Ton Panther makes more sense then having your entire Lance Destroyed. Again they are Pirates not Japanese Kamikaze pilots.
Fourth, I'd love the opportunity to expand the combat to a slightly larger area and with more combatants. What kind of a mercenary Company am I if I can only field a maximum of 4 Mechs? I have 18 mechs and 12 mechwarriors but I can still only field 4 mechs to fight 12 enemy mechs.... that's disappointing.
Fifth, how about letting us use vehicles? They would be cheaper than mechs but give a ton of flexibility. I could effectively use two scout mechs with a pair of LRM Carriers. Vehicles combined with mechs with expanded numbers would be awesome.
Enough to start with, again I'm a fan of the Game and I anxiously await what you can do next.
First, Escort missions. You should rework them so that the player has control of the escorts. Few things irritate me like being told "were are my escorts, we can't proceed without you". I've done missions like this in the military and an escort is nearly useless when it is on top of the vehicles being escorted. Your Marik military would know this as well. Effective escorts are forward providing a screen between enemies and the escorts that are there targets. If this is by design for the gameplay, I'd recommend reworking it so it doesn't seem ridiculous. Giving the player control of them would be better as it would also prevent the glitch where one vehicle just quits moving and the whole mission is ruined.
Next, Dialog. Assuming that these mechwarriors even as mercenaries have some military background or structure then the dialog isn't believable at all. It is apparent no one involved in writing these have military experience and if they do it was one tour in the Air Force as a clerk. As the Commander of the mercenary Company the dialog with the XO is unrealistic. XOs don't direct or instruct the Commander - ever. Certainly not on an open communications line. If the mission ran by the commander is a failure, the last thing that would happen is a critique by the XO. It's a little thing but those are the things that give the extra details to a great game. Much more I could say in this arena (Like the Chief mechanic throwing his two cents in during an operation) but I'll leave it there. (I'd be glad to help write future dialog, just saying)
Third, and I know this is difficult, but why is every mission to the death for all competitors? Why does a damaged 30 ton Javelin as the last remaining Pirate Mech charge my 70 ton Heavy Mech trying to melee as it has no functioning weapons? In real world situations when fighting an enemy most often the enemy breaks and withdraws or surrenders before they take 30% casualties - but not in Battletech. Heck even mercenaries fight with the dedication of terrorist suicide bombers. It is almost like every opponent exist only to cost me money. "I'll gladly forfeit my life on the chance that my last attack may destroy his rare LRM 15++"
I'd suggest having some enemies withdraw when the battle is obviously lost. Maybe even have some enemies offer surrender? For a Pirate Lance heavily outgunned maybe surrendering a fully intact 35 Ton Panther makes more sense then having your entire Lance Destroyed. Again they are Pirates not Japanese Kamikaze pilots.
Fourth, I'd love the opportunity to expand the combat to a slightly larger area and with more combatants. What kind of a mercenary Company am I if I can only field a maximum of 4 Mechs? I have 18 mechs and 12 mechwarriors but I can still only field 4 mechs to fight 12 enemy mechs.... that's disappointing.
Fifth, how about letting us use vehicles? They would be cheaper than mechs but give a ton of flexibility. I could effectively use two scout mechs with a pair of LRM Carriers. Vehicles combined with mechs with expanded numbers would be awesome.
Enough to start with, again I'm a fan of the Game and I anxiously await what you can do next.
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