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Stahlherzog

Corporal
9 Badges
Apr 2, 2009
44
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  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • BATTLETECH
  • Age of Wonders III
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I enjoy battletech and truly appreciate the game however as a retired military officer I could give some recommendations to add more realism to the game.

First, Escort missions. You should rework them so that the player has control of the escorts. Few things irritate me like being told "were are my escorts, we can't proceed without you". I've done missions like this in the military and an escort is nearly useless when it is on top of the vehicles being escorted. Your Marik military would know this as well. Effective escorts are forward providing a screen between enemies and the escorts that are there targets. If this is by design for the gameplay, I'd recommend reworking it so it doesn't seem ridiculous. Giving the player control of them would be better as it would also prevent the glitch where one vehicle just quits moving and the whole mission is ruined.

Next, Dialog. Assuming that these mechwarriors even as mercenaries have some military background or structure then the dialog isn't believable at all. It is apparent no one involved in writing these have military experience and if they do it was one tour in the Air Force as a clerk. As the Commander of the mercenary Company the dialog with the XO is unrealistic. XOs don't direct or instruct the Commander - ever. Certainly not on an open communications line. If the mission ran by the commander is a failure, the last thing that would happen is a critique by the XO. It's a little thing but those are the things that give the extra details to a great game. Much more I could say in this arena (Like the Chief mechanic throwing his two cents in during an operation) but I'll leave it there. (I'd be glad to help write future dialog, just saying)

Third, and I know this is difficult, but why is every mission to the death for all competitors? Why does a damaged 30 ton Javelin as the last remaining Pirate Mech charge my 70 ton Heavy Mech trying to melee as it has no functioning weapons? In real world situations when fighting an enemy most often the enemy breaks and withdraws or surrenders before they take 30% casualties - but not in Battletech. Heck even mercenaries fight with the dedication of terrorist suicide bombers. It is almost like every opponent exist only to cost me money. "I'll gladly forfeit my life on the chance that my last attack may destroy his rare LRM 15++"
I'd suggest having some enemies withdraw when the battle is obviously lost. Maybe even have some enemies offer surrender? For a Pirate Lance heavily outgunned maybe surrendering a fully intact 35 Ton Panther makes more sense then having your entire Lance Destroyed. Again they are Pirates not Japanese Kamikaze pilots.

Fourth, I'd love the opportunity to expand the combat to a slightly larger area and with more combatants. What kind of a mercenary Company am I if I can only field a maximum of 4 Mechs? I have 18 mechs and 12 mechwarriors but I can still only field 4 mechs to fight 12 enemy mechs.... that's disappointing.

Fifth, how about letting us use vehicles? They would be cheaper than mechs but give a ton of flexibility. I could effectively use two scout mechs with a pair of LRM Carriers. Vehicles combined with mechs with expanded numbers would be awesome.

Enough to start with, again I'm a fan of the Game and I anxiously await what you can do next.
 
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Some nice ideas but sadly the game has officially ended production and the devs have moved on to new projects

Edit: I just found this it might help with the convoys


There also mods that allow more than 4 mechs
 
Some nice ideas but sadly the game has officially ended production and the devs have moved on to new projects

Edit: I just found this it might help with the convoys


There also mods that allow more than 4 mechs

Thanks Ken, I'll check that out. After posting I found more mods on Nexus that may entertain me. A shame they aren't expanding this it's like the start of a great game they left unfinished.
 
A lot of this is gameplay decisions the devs made. Remember that we aren't a traditional military unit. We are mercenaries and the command staff functions more like a partnership.

Enemies fight to the death because having them run wouldn't be as fun. It would also mess with the loot progression if the heavy mech you were after suddenly evacs or surrenders when you get it too weak. There are mods for morale systems that will force units eject, but I've never used them.

Vehicles... are weaker in almost every aspect than mechs. They are much, much more fragile. Sure, you can fit 60 LRMs on an LRM carrier which would take an assault mech to carry, but it also dies in about the first hit. A Schrek carries 3 PPCs and doesn't have to worry about heat, but an Awesome is the same weight, has good heat sinks, better mobility, and is much less fragile.
 
Thank you for your service Stahlherzog.

I've a question for a you.... (I already think I know the answer but I'd like your 2 cents)

Where do you come down on the feasibility of an actual armored walking weapons platform ('Mech)?

Assuming they came with the Battletech lore of "electronics just can't target them very well" (ecm/eccm flooding op area so LOS targeting is the only option)

Assuming air support is useless, indirect fire is useless (unless saturation bombardment) using modern tools and tactics, how would you go about taking out a single 'Mech, much less a lance?

(We all think giant killer robots are cool, or we wouldn't be here)
 
Sorry I'm just responding, I've been on steam forums but haven't been on paradox in a while. I'll respond only because your question is interesting and you may still respond.

So obviously I love mechs, I've played the tabletop version way back when it was "new" and numerous other battletech games over the years and I love the whole idea and system. Practicality however is another thing. Assuming all the obvious things that would make a mech dysfunctional and assuming I would abide by bettletech preconceptions then you'd oppose mechs by being low tech rather than with might. A mech invests so much expense into one weapon platform it would be like a Battleship. Kind of like in WW2 when countries sank a fortune in time, resources and money into a Battleship only to have it sunk by a bi-plane with a single torpedo. I think mechs would be very similar. They would be very susceptible to shape charges, and mines targeting the legs. Heck even anchored cables that tripped mechs would be a low tech solution.

A mech would not be a feasible weapon platform at all. Something like the robocop robot (ED 209) operated like a drone might actually be feasible. Ran on batteries, carrying smaller weapon systems. Something like that could be advantageous but not something as big as a mech with an internal fusion power core.