In multiplayer, it's not uncommon to see a major shift in the whole game to happen just because of what somebody happened to be looking at - or not. This obviously makes zero historical sense and can lead to really stupid, unsatisfying endings to games. (Though I personally would rather play multiplayer on 2 speed for this reason, and so people have time to think and it's not just a reaction time contest, I seem to be in a distinct minority there.)
Hence, my suggestion. They added an alert for "dangerous naval invasion" to fix this type of issue for seaborne invasions. I propose a similar thing for regular land war, to be called "Frontline Breakthrough", "Unopposed Enemy", "Undefended Front" or something to that effect. If at any location there are none of your or allied divisions in tiles you control, that are neighbored by one or more enemy divisions, you would get an alarm, and be able to click on the notification for the view to be taken right to where this is the case. There would probably have to be some qualifiers to the general rule there to keep it from going off spuriously (tile is not surrounded by enemy-controlled tiles, you have in field or training enough divisions for it to be possible to cover the entire front, etc.). But in general, this would really help, for instance, Soviet or US players trying to manage multiple fronts in not losing huge amounts of defensible territory because front/fallback lines did something weird and they didn't notice Axis divisions rolling ahead unopposed.
Hence, my suggestion. They added an alert for "dangerous naval invasion" to fix this type of issue for seaborne invasions. I propose a similar thing for regular land war, to be called "Frontline Breakthrough", "Unopposed Enemy", "Undefended Front" or something to that effect. If at any location there are none of your or allied divisions in tiles you control, that are neighbored by one or more enemy divisions, you would get an alarm, and be able to click on the notification for the view to be taken right to where this is the case. There would probably have to be some qualifiers to the general rule there to keep it from going off spuriously (tile is not surrounded by enemy-controlled tiles, you have in field or training enough divisions for it to be possible to cover the entire front, etc.). But in general, this would really help, for instance, Soviet or US players trying to manage multiple fronts in not losing huge amounts of defensible territory because front/fallback lines did something weird and they didn't notice Axis divisions rolling ahead unopposed.
- 8
- 4
- 1