Will be Compatible with: WTWSMS 0.9.13
This submod has restarted development, and with the permission of Boristus, is now incorporating the Insular Flavour submod.
Features Planned for the First Release
- Note: Almost all of these are already done. Dynamic De Jure is currently being worked on.
- Rulers of Arreyanu culture now have access to the Riding Grounds cultural building, as well as their own retinue
- Polygamists may now designate their first wife through a targeted decision
- The Sassanid King of Kings now begins the game with the Derafsh Kaviani
- Minor adjustments to the 00_religions files (Why were Apollo and Yaldabaoth in the Montanist god_names lists? They're just proto-Pentecostals, not Gnostics.)
- The Monastic Order decision 'Donate to Charity' now scales to Income (Scripturally accurate and Mechanically superior)
- The WtWSMS team for the base mod
- Boristus for the Insular Flavor sub-mod
- The Winter King team for their mod functioning as a handy tutorial on how to do dynamic de jure
- Dragatus and Slifer for the Choose Your First Wife mod https://steamcommunity.com/sharedfiles/filedetails/?id=1407740180 (boy that looks out of place, dunnit?)
- Maal for Martial Societies - The Orders of Chivalry https://steamcommunity.com/sharedfiles/filedetails/?id=1458844205
- VityViktor for Alternate early Frankish units https://steamcommunity.com/sharedfiles/filedetails/?id=955296527
This submod has restarted development, and with the permission of Boristus, is now incorporating the Insular Flavour submod.
Features Planned for the First Release
- Note: Almost all of these are already done. Dynamic De Jure is currently being worked on.
- Rulers of Arreyanu culture now have access to the Riding Grounds cultural building, as well as their own retinue
- Polygamists may now designate their first wife through a targeted decision
- A nice side-effect of this addition is that Insular Christians no longer have to divorce their wives in sequence to be rid of one adulteress
- Adjustments to laws for Eranshahr/Sub-Roman government:- Eranshahr/Sub-Roman rulers may now switch to 'advanced' inheritance laws if Centralization is at least High and all Council Laws are in favour of the monarch.
- Enabled inheritance control laws
- Iranian Christians now have access to a handful of Zoroastrian features (minor titles, enlist paygans under special conditions, parthians may construct Qanats, and probably more things I forgot. It's mainly cultural aspects, like how they already had access to Nowruz.)- Enabled inheritance control laws
- The Sassanid King of Kings now begins the game with the Derafsh Kaviani
- To prevent this from buffing the Sassanids too severely, the standard has had its stats completely reworked (it's also compatible with the Bibliophile mod on Steam)
- Also, I've added Bibliophile's 'Battle Standard' slot for artifacts (to accommodate the reworked Derafsh Kaviani), and to open the door to other artifacts.
- Narrowed the timeframe for the Plague of Justinian (when set to historical) to 530-550 A.D.- Also, I've added Bibliophile's 'Battle Standard' slot for artifacts (to accommodate the reworked Derafsh Kaviani), and to open the door to other artifacts.
- Minor adjustments to the 00_religions files (Why were Apollo and Yaldabaoth in the Montanist god_names lists? They're just proto-Pentecostals, not Gnostics.)
- The Monastic Order decision 'Donate to Charity' now scales to Income (Scripturally accurate and Mechanically superior)
- Current value range (25-1002) is for testing purposes
- Beta compatibility with Martial Societies - Orders of Chivalry (separate mod file)- I would personally suggest disabling Fighter's Guilds, they don't quite fit into Late Antiquity
- All Vanilla Holy Orders (since the original mod maker already did that)
- Order of St. Alban
- Agonistici
- Order of Melchizedek
- Anubis Guard (They were already in, made things easy)
- Horus Guard (Ditto)
- Don't expect custom art assets, I have next to no artistic talent.
- Frankish Flavor- All Vanilla Holy Orders (since the original mod maker already did that)
- Order of St. Alban
- Agonistici
- Order of Melchizedek
- Anubis Guard (They were already in, made things easy)
- Horus Guard (Ditto)
- Don't expect custom art assets, I have next to no artistic talent.
- Former of Frankish Kingdom will receive an event army (disbands on death) to make things rougher for Soissons
- Joyeuse (created in the 8th century for a Christian King of France/West Francia)
- Frankish/French rulers may (over the course of the 7th and 8th centuries) merge Neustria and Orleans into West Francia/France (Pending Dynamic de jure)
- Similarly, Austrasia will become Middle Francia (Pending Dynamic de jure)
- (separate mod file) Split Graphical cultures for Old Frankish/French, so the French stop wearing their ancestral LARPing outfits to battle in the 9th century. (Intended for use with Better Looking Garbs, but will still function otherwise)
- New Donatist mechanics- Joyeuse (created in the 8th century for a Christian King of France/West Francia)
- Frankish/French rulers may (over the course of the 7th and 8th centuries) merge Neustria and Orleans into West Francia/France (Pending Dynamic de jure)
- Similarly, Austrasia will become Middle Francia (Pending Dynamic de jure)
- (separate mod file) Split Graphical cultures for Old Frankish/French, so the French stop wearing their ancestral LARPing outfits to battle in the 9th century. (Intended for use with Better Looking Garbs, but will still function otherwise)
- Requires Charlemagne expansion and Horse Lords Content Pack
- Frankish Elective Succession, intended for early Capetian France/Alternate HRE- Donatist Christians of less than exemplary character will become Lapsi, allowing their liege/vassals to declare them Anathema, prompting immediate excommunication (along with a negative trait)
- Donatists may now Mortify the Flesh to remove negative traits at the cost of self-injury
- A Donatist ruler that has been Lapsi for an extended period of time will incur invasions, as pious Donatists seek to end their rule
- A Lapsi with zero of the Seven Deadly Sins (and that has engaged in mortification) will have their anathema lifted
- New Arian Mechanics- Donatists may now Mortify the Flesh to remove negative traits at the cost of self-injury
- A Donatist ruler that has been Lapsi for an extended period of time will incur invasions, as pious Donatists seek to end their rule
- A Lapsi with zero of the Seven Deadly Sins (and that has engaged in mortification) will have their anathema lifted
- TBA
- Dynamic De Jure:- This will take a while.
Credits
- The WtWSMS team for the base mod
- Boristus for the Insular Flavor sub-mod
- The Winter King team for their mod functioning as a handy tutorial on how to do dynamic de jure
- Dragatus and Slifer for the Choose Your First Wife mod https://steamcommunity.com/sharedfiles/filedetails/?id=1407740180 (boy that looks out of place, dunnit?)
- Maal for Martial Societies - The Orders of Chivalry https://steamcommunity.com/sharedfiles/filedetails/?id=1458844205
- VityViktor for Alternate early Frankish units https://steamcommunity.com/sharedfiles/filedetails/?id=955296527
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