[9] Submarines: expectations vs HoI4's reality
We believe that a lot of issues with naval warfare stems from the fact that HoI4 has been seemingly intended as a WW2 game with Germany put in the driver's seat. Various boosts economically elevating it well above its historical position imply just that. And since Germany was conducting its naval war mainly through subs (a poor man's virtue out of necessity), this aspect has been elevated as well by e.g. granting subs a stopping power that only the surface fleet could have.
WW2 subs were largely a defensive tool and in certain sense not much different to mines. (Thankfully, HoI4 models mines in a rather abstract way and spares both players and analysts many headaches. We wonder what could have been wrong with doing the same with submarines other than the considerations above).
There are some purely technical matters that are hard to be swept under the rug.
First of all, subs were slow. What HoI4 believes to be 18 knots (1936 tech) was in fact the surfaced speed (Type VIIC). Submerged was around 8. So subs either lost contact quickly or were seen, reported and shot at. They could of course lurk behind some really slow convoys (which sailed at the speed of its slowest steamer), but other than that sheer ambush and luck were the tools. HoI4 pins the targeted surface fleet down instead and makes us believe there are equal parties fighting. Late-war Type XXI was obviously far better in underwater performance, but still not nearly good enough to justify the way HoI4 subs are rendered, and they saw practically no real service anyway.
The second reason is battery capacity, which only allowed for a very limited underwater movement. At max speed they'd typically run out in just an hour or less (90 minutes for Type XXI). The faster the sub went, the easier it was for the enemy to detect due to noise of engines and reduction gears. So they literally creeped. Once the battery ran out, the sub had to either surface or stop. HoI4 allows subs to have their best performance for a virtually unlimited time and to combine the best of both worlds - a high surface speed with a stealth mode.
The third one is structural strength and the difficulties of the underwater damage control. Submarines were fragile, and once surfaced and spotted they could be threatened by being simply rammed by even the smallest ship HoI4 has (DD), let alone bigger ones. None other than the famous Dreadnought (a battleship in HoI4 terms) sunk a U-boat this way. Even non-fatal injuries (or for that matter non-combat reasons) could force the submarine to surface where it could be subsequently hit by just about anything and would rather surrender. HoI4 doesn't portray these vulnerabilities in any way, submarines are never hit by naval guns and short of having depth charges surface ships are rendered helpless. Only DD hulls have a minimal built-in damage (1) against subs.
The fourth reason is detection. The optical one was naturally poor because of low position. Radars were either absent or - when/if entering service - could have been mounted on surface ships just as well (and in fact large surface ships benefitted more since the radar too works best when raised above the water). HoI4 subs have detection equal to that of cruisers and battleships. They surpass them with the help of doctrines. The size of radars is the same and affects ships equally (battleships just pay more because of engine and armor cost modifiers). Neither of that has any real basis.
It takes as little as 4 (four) subs split into 4 task forces to cover the Atlantic from Greenland all the way down to Africa and raid with 100% efficiency. The more the better, but this bare minimum works already coverage wise.
Once in the ocean, all HoI4 ships have unlimited supply and ammo and technically may never return home. Subs however benefit by far the most due to a number of reasons.
Short of transporting US president Harry Truman, German subs in HoI4 can do anything their real counterparts could - just better and with a far fewer numbers. The same cannot be said of the surface navy as a lot of its functionality is unilaterally missed.