Description
Wells 2.7.2 (60bf); Starbase autofitting breaks on upgrading to Citadel
Game Version
2.7.2
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
On an ironman playthrough, owned citadels started appearing weaker than they usually are. The cause turned out to be their strange fitting.
The issue is most visible with the 6 bastions present in the save. Out of 24 M-sized gun slots on a bastion-type citadel filled with gun batteries, 14 are filled, 1 of them with an up-to-date module, starting missiled in the G slot. The sensors are outdated as well. Utility slots appear to be in order.
The single trade hub-type citadel displays a similar pattern: two out of 11 guns up to date, outdated missiles, utility slots in order. However, the missiles are tier 2, all of the gun slots are filled, and the sensors are up to date.
The single shipyard-type citadel has 1 out of 11 guns up to date. Gun count, missilies, sensors, and utility slots appear to be in order.
The issue is not found in Start Fortresses.
Attached are the save file with faulty citadels and a screenshot of a Citadel to Star Fortress fitting comparison.
Steps to reproduce the issue.
The issue is present in the provided save. Steps to reproduction are unclear. The game was closed and later continued using resume functionality in the launcher, and the level of tech used in the citadels appears close to that of around resuming. Closing and resuming the game might be necessary in order to reproduce. That, however, is contradicted by the inconsistent tech level of sensors and missiles.
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Wells 2.7.2 (60bf); Starbase autofitting breaks on upgrading to Citadel
Game Version
2.7.2
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
On an ironman playthrough, owned citadels started appearing weaker than they usually are. The cause turned out to be their strange fitting.
The issue is most visible with the 6 bastions present in the save. Out of 24 M-sized gun slots on a bastion-type citadel filled with gun batteries, 14 are filled, 1 of them with an up-to-date module, starting missiled in the G slot. The sensors are outdated as well. Utility slots appear to be in order.
The single trade hub-type citadel displays a similar pattern: two out of 11 guns up to date, outdated missiles, utility slots in order. However, the missiles are tier 2, all of the gun slots are filled, and the sensors are up to date.
The single shipyard-type citadel has 1 out of 11 guns up to date. Gun count, missilies, sensors, and utility slots appear to be in order.
The issue is not found in Start Fortresses.
Attached are the save file with faulty citadels and a screenshot of a Citadel to Star Fortress fitting comparison.
Steps to reproduce the issue.
The issue is present in the provided save. Steps to reproduction are unclear. The game was closed and later continued using resume functionality in the launcher, and the level of tech used in the citadels appears close to that of around resuming. Closing and resuming the game might be necessary in order to reproduce. That, however, is contradicted by the inconsistent tech level of sensors and missiles.
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File(s) attached
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