Description
Slave Market alarm is practically bug and should be fixed already.
Game Version
2.8.1
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
When I see founder species on-sell alarm, 99% there is nothing on the slave market.
One time, I kept watching, but as soon as the slave came up, it was sold and disappeared, and then the alarm popped up.
Does this make sense?
It was even more absurd to hear about why this happened in other forums before - it was because of the lag caused by the accumulation of slaves
Does it make sense to respond like this? Isn't it too childish?
What slave markets in the universe are alarming about slaves already sold?
If the problem is with the accumulation of slaves, you should deal it with first-come-first-out when there are more than 10 POPs of slaves in the market. (10 is just an example, and it would be more realistic if a system of discounts added because there are many slaves, right? )
Or, if a slave who hasn't been on the market for more than 3 days, just ignore it so the alarm doesn't pop up.
Or, the slave who is the target of the alarm should not be sold for at least 3 days.
I really don't understand why this is neglected until now without any improvement. This is the level that should have been fixed in the beta stage in the first place.
Steps to reproduce the issue.
When you see Slave Market alarm of founder species on-sell, click it.
If there is nothing on the slave market, load last save and keep watching the market.
Then, you can see that as soon as the slave came up, it was sold and disappeared, and then the alarm popped up.
Sometimes, the slave sold 1 day after the alarm or same day of alarm, or 1 day earlier than the alarm (so in the last case, the alarm is one day late!)
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Slave Market alarm is practically bug and should be fixed already.
Game Version
2.8.1
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
When I see founder species on-sell alarm, 99% there is nothing on the slave market.
One time, I kept watching, but as soon as the slave came up, it was sold and disappeared, and then the alarm popped up.
Does this make sense?
It was even more absurd to hear about why this happened in other forums before - it was because of the lag caused by the accumulation of slaves
Does it make sense to respond like this? Isn't it too childish?
What slave markets in the universe are alarming about slaves already sold?
If the problem is with the accumulation of slaves, you should deal it with first-come-first-out when there are more than 10 POPs of slaves in the market. (10 is just an example, and it would be more realistic if a system of discounts added because there are many slaves, right? )
Or, if a slave who hasn't been on the market for more than 3 days, just ignore it so the alarm doesn't pop up.
Or, the slave who is the target of the alarm should not be sold for at least 3 days.
I really don't understand why this is neglected until now without any improvement. This is the level that should have been fixed in the beta stage in the first place.
Steps to reproduce the issue.
When you see Slave Market alarm of founder species on-sell, click it.
If there is nothing on the slave market, load last save and keep watching the market.
Then, you can see that as soon as the slave came up, it was sold and disappeared, and then the alarm popped up.
Sometimes, the slave sold 1 day after the alarm or same day of alarm, or 1 day earlier than the alarm (so in the last case, the alarm is one day late!)
Upload Attachment
(DID NOT ANSWER QUESTION)
- 1