Duplicate Stellaris - Slave Market alarm is practically bug and should be fixed already.

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Droiyan7

Corporal
10 Badges
Jan 27, 2020
31
34
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Stellaris: Galaxy Edition
Description
Slave Market alarm is practically bug and should be fixed already.

Game Version
2.8.1

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?

No

Please explain your issue is in as much detail as possible.
When I see founder species on-sell alarm, 99% there is nothing on the slave market.

One time, I kept watching, but as soon as the slave came up, it was sold and disappeared, and then the alarm popped up.

Does this make sense?


It was even more absurd to hear about why this happened in other forums before - it was because of the lag caused by the accumulation of slaves

Does it make sense to respond like this? Isn't it too childish?
What slave markets in the universe are alarming about slaves already sold?

If the problem is with the accumulation of slaves, you should deal it with first-come-first-out when there are more than 10 POPs of slaves in the market. (10 is just an example, and it would be more realistic if a system of discounts added because there are many slaves, right? )

Or, if a slave who hasn't been on the market for more than 3 days, just ignore it so the alarm doesn't pop up.

Or, the slave who is the target of the alarm should not be sold for at least 3 days.


I really don't understand why this is neglected until now without any improvement. This is the level that should have been fixed in the beta stage in the first place.

Steps to reproduce the issue.
When you see Slave Market alarm of founder species on-sell, click it.

If there is nothing on the slave market, load last save and keep watching the market.

Then, you can see that as soon as the slave came up, it was sold and disappeared, and then the alarm popped up.

Sometimes, the slave sold 1 day after the alarm or same day of alarm, or 1 day earlier than the alarm (so in the last case, the alarm is one day late!)

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The ai buys so fast the player has no chance to buy themselve without sitting on the screen and spamclicking. Only in lategame where everyone has too many pops there is the chance to proper buy some.
 
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AI is just dumb when it comes to the slave market. In fact, I remember reading a few posts looking at the code and some think the AI's behavior might actually a bug and a few things are not being checked correctly when they decide to sell. (So they think they should sell everyone all the time)

Slaver empires tend to sell themselves to death on the market. Like they'll sell everyone even when they don't need to. (To the point where they're heavily understaffed on jobs and stuff since they sold everyone)

Likewise the AI is omniscient to the slave market and will buy slaves pretty much the same day they're put up.

Besides fixing the AI selling themselves down the river, (and the balance concerns. The money earned from selling is very little compared to the value of the pop if they had a job. Slavers sell all their pops while the Ai snags them up) they should add an artificial 1 or 2 week delay when a pop is listed before an AI can purchase it. I know putting shackles on the AI can be undesirable but the AI always knows when a pop is listed the instant it's listed, which means the AI is snagging all the pops unless the player is constantly pausing and unpausing with the slave market tab open.

This spam-selling and insta-buying by the AI is what makes the "Founder Species on the slave market" alert much, much, MUCH more annoying than it should be since the player can't really do anything about it (migration treaty ends up having the pop get circulated around like a dollar through the united states and they wind up in a slaver empire. You won't know who since the market doesn't say who the seller is.) and the notification can't even be blocked. Like nothing can be done on the player's end besides trying to snipe the pops off the market, and that's just a drop in the bucket compared to the flood of buy/sells.

So, in the end, the player just has to...put up with the notifications.

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EDIT: Patch 2.8.1 added a tiny fix so the AI won't sell the last pop of a planet and thus abandon the planet. They still sell pops like nobody's business though.
 
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I was thinking that perhaps a good solution for the slave market could be if the buying and selling were to happen annually for instance - the slaves would be bought in a sort of bidding system.