Description
Herbert 3.2.2 [abcc] - minor Asteroid Sighted event glitches
Game Version
Herbert 3.2.2 [abcc]
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The Asteroid Sighted event that affects colony worlds seems to be bugged in some strange ways. On my latest savegame the following sequence of glitches happened:
- first, I got the usual Asteroid Sighted for one of my colonies
- the asteroid appeared as normal, but seemed to be moving at a much faster pace as usual, see separate discussions at https://forum.paradoxplaza.com/forum/threads/stellaris-asteroid-event-finishes-immediately.1491413/ as well as Reddit discussion for this separate bug here: - my bug report does not directly concern the previous issue, but what happened next: the outpost in the system engaged the asteroid in battle, but without actually firing any shots at it. This stopped the asteroid's too-rapid movement, allowing my corvette fleet to arrive.
- after the corvette fleet arrived, they would not engage the asteroid even if ordered to attack
- quitting and restarting the game solved the issues with the battle, after this the outpost and corvettes both started firing at the asteroid normally, note that this is similar behavior to the well-known invincible enemy fleets bug discussed here: https://forum.paradoxplaza.com/forum/threads/invincible-fleet-bug.1167709/ and here:
So we have three possibly-related minor issues here, the asteroid stopping its movement when attacked, the starbase not firing on the asteroid despite being in combat with it, and the corvettes ignoring orders to engage (not just not firing, they didn't even enter the combat untl the save was reloaded)
If you do manage to fix this, could you please double-check that the asteroid movement speed is fixed as well? I know the old asteroid event was kind of a pushover, but right now the glitches above are actually the only thing preventing those rocks from smashing into planets within a few months, long before you can hope to send a fleet even from just the next system over as in this case.
Steps to reproduce the issue.
1. trigger the Asteroid Sighted event for a colony within the combat range of the basic level 1 outpost
2. wait until the asteroid gets in combat with the outpost (not sure if this happens every time)
Upload Attachment
File(s) attached
Herbert 3.2.2 [abcc] - minor Asteroid Sighted event glitches
Game Version
Herbert 3.2.2 [abcc]
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The Asteroid Sighted event that affects colony worlds seems to be bugged in some strange ways. On my latest savegame the following sequence of glitches happened:
- first, I got the usual Asteroid Sighted for one of my colonies
- the asteroid appeared as normal, but seemed to be moving at a much faster pace as usual, see separate discussions at https://forum.paradoxplaza.com/forum/threads/stellaris-asteroid-event-finishes-immediately.1491413/ as well as Reddit discussion for this separate bug here: - my bug report does not directly concern the previous issue, but what happened next: the outpost in the system engaged the asteroid in battle, but without actually firing any shots at it. This stopped the asteroid's too-rapid movement, allowing my corvette fleet to arrive.
- after the corvette fleet arrived, they would not engage the asteroid even if ordered to attack
- quitting and restarting the game solved the issues with the battle, after this the outpost and corvettes both started firing at the asteroid normally, note that this is similar behavior to the well-known invincible enemy fleets bug discussed here: https://forum.paradoxplaza.com/forum/threads/invincible-fleet-bug.1167709/ and here:
So we have three possibly-related minor issues here, the asteroid stopping its movement when attacked, the starbase not firing on the asteroid despite being in combat with it, and the corvettes ignoring orders to engage (not just not firing, they didn't even enter the combat untl the save was reloaded)
If you do manage to fix this, could you please double-check that the asteroid movement speed is fixed as well? I know the old asteroid event was kind of a pushover, but right now the glitches above are actually the only thing preventing those rocks from smashing into planets within a few months, long before you can hope to send a fleet even from just the next system over as in this case.
Steps to reproduce the issue.
1. trigger the Asteroid Sighted event for a colony within the combat range of the basic level 1 outpost
2. wait until the asteroid gets in combat with the outpost (not sure if this happens every time)
Upload Attachment
File(s) attached
Attachments
Upvote
0