Description
[Herbert 3.2.2] [aabc] Incorrect custom_tooltip for Foundry Station and Factory Station habitat's colony designations
Game Version
Herbert 3.2.2 [aabc]
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Foundry Station and Factory Station habitat's colony designations have incorrect custom_tooltip.
Foundry Station custom_tooltip is that Industrial district cost is increased by 25%
Factory Station custom_tooltip is that Industrial district cost is decreased by 10%
Issue is cosmetic only, the real effect is the same as for Industrial Station
Steps to reproduce the issue.
In localisation\english\megacorp_l_english.yml file:
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[Herbert 3.2.2] [aabc] Incorrect custom_tooltip for Foundry Station and Factory Station habitat's colony designations
Game Version
Herbert 3.2.2 [aabc]
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Foundry Station and Factory Station habitat's colony designations have incorrect custom_tooltip.
Foundry Station custom_tooltip is that Industrial district cost is increased by 25%
Factory Station custom_tooltip is that Industrial district cost is decreased by 10%
Issue is cosmetic only, the real effect is the same as for Industrial Station
planet_district_hab_industrial_build_speed_mult = 0.25
Steps to reproduce the issue.
In localisation\english\megacorp_l_english.yml file:
col_habitat_foundry_custom:0 "$mod_planet_districts_hab_industrial_cost_mult$: §G+25%§!\n£job_foundry£ $mod_planet_metallurgists_upkeep_mult$: §G-20%§!\n\n§YIndustrial Districts§! will shift one job from Consumer Goods to Alloy production if possible."
col_habitat_factory_custom:0 "$mod_planet_districts_hab_industrial_cost_mult$: §G-10%§!\n£job_artisan£ $mod_planet_artisans_upkeep_mult$: §G-20%§!\n\n§YIndustrial Districts§! will shift one job from Alloy to Consumer Goods production if possible."
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