Some of you guys talk about the mid game crisis, and the crisis like they're a pittance no matter how you play.
What the hell are you guys doing? I've sunk nearly a thousand hours in this game and I try to do basic good strategies with my RP empires and whether I'll be able to fight the great khan when they show up is only 50/50 at best. I still have to rely on killing the much weaker Marauders. I've only beaten back the grey tempest once and every other time they've been released I'm decades away from even having a pittance of a fleet to fight them and the AI is significantly worse. I can only beat normal crisis in a long play.
Do you guys only play min maxed civs? Am I missing an important part of this game? I watched plenty of guides on youtube and other than preciley building the meta fleet for every enemy it doesn't seem like there's anything special being done. I've lost plenty of wars to the AI recently on grand admiral and only mostly win through gaming the war system (Just wait to take everything at the end of the war so they can't snipe it back).
How do you guys play this game that the crisises aren't enough? Do I just suck that much?
I think you are close to getting where people that discuss this are.
The first lesson you need to learn: Don't lose wars. Don't even fight wars. Dominate them.
Now that's easier said than done, especially on GA, where you might start too close to a belligerent AI to do that.
But the core approach is:
- Build up synergies. You can develop your economy better and stronger than the AI given enough time. And in time you can have a much better targeted research. The first priority is getting that time.
- Be dangerous. The AI will evaluate your military power and defensive pacts first and foremost when looking to fight. GFetting those into a place where the AI doesn't want to fight you is key until you are strong enough to no longer need them. Often the goal is to coast by on minimal military spending for as long as possible, but where that is varies and needs some experience.
- Don't fight wars. Wars cost a lot of resources now for gain later. Usually you are better off not doing that. So when you then have a good military, then it's time to pick someone that can't effectively fight back. Set up your fleets and blitz them down, then go after their retreat and reinforcement points, then pick them apart. Sometimes it is better to get them as tributary, and there is also the diplomatic approach here, where you federate the AI instead. If you mange to grab enough real estate early on to keep building up, you can even forgo all of that.
- The Khan/Tempest: Here the key is understanding how they work (which can be gamed) and in part counterdesigning ships. Also they vary greatly to when they spawn, so that time can play a massive role as to their impact (I have seen Khan in 2300 and in 2392, the latter did much less)
Thats a facet of 4X games though, eXpand and eXterminate are fully half of the concept. There is maybe one 4X game i know of that you can actually ignore military and still win a game, let alone survive; most games, even the few with peaceful victory conditions, require large miitaries to not die to the AI at least. Stellaris has never pretended it isnt supposed to be a wargame.
That doesnt preclude there being different approaches. The end goal is being strong enough to survive the Crisis, the method to reach that point can be achieved a variety of ways. You can go for the simple conquest of the Galaxy, or you could use diplomacy to form a federation and be declared custodian, or you could build branch offices everywhere and fund a powerful force through trade. The Crisis requiring military to deal with does not have an impact on your playstyle.
But really is is kind of irrelevent; if you think the Crisis is bad for the game, disable it in Game Settings.
The difference is that 4X games without a crisis mechanic don't require you to maintain sucha military force. Add tot hat the known reluctance of the AI to engage and the target priorization of the crisis AI, and mostly it means in Stellaris you have to crush a supposedly "challenge for the whole galaxy" on your own.
And to have that military power you need to focus a significant amount of all your output in the military stuff (science and alloys). At the cost of other things (though Stellaris doesn't offer much there).
And the different approaches are all about getting to the same point in different ways.
Imagine if you could bribe the Prethory with food, or if psionic armies could counterinvade the Unbidden.
Also while you can disable the endgame crises, the Grey Tempest, Khan and War in Heaven require mods or DLC deactivation.
Also my point is that it is bad for the game, because it restricts other aspects and impacts how people play severly. It's like "Your toy can be any color, but in a week you need to have a blue toy".