Stellaris Dev Diary #131 - MegaCorporations

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Arizal

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Can subsidiaries wage war on each others?
 

Nis Baggesen

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While I realize it isn't the exact same thing as a megacorp or criminal empire, this "empire within an empire" seems like it could be an interesting fit for a kind of rebellion or counter culture. I'd love to play a "rebel alliance" establishing hideouts on the planets of the oppressive empires.
 

Garfazz Steamfang

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Two questions popped on my mind: Can we, as a megacorp, hire mercenaries? (money based states seems to use them a lot) and can we plunder ennemies' economicals routes (for an economical war mechanic)?
 
Last edited:

Mattzo12

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This is a lot more exciting than I was expecting.

I for one am very pleased with the direction Stellaris is going in.

(And even more excited for the potential of a future government update!)
 

FelixG

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Why can't friendly gestalts benefit from Commercial Pacts? It seems like a gestalt should be smart enough to recognize that working with another empire commercially would be beneficial. It does make sense that things like Devouring Swarm still couldn't do it though. You should consider changing that so that gestalts who are friendly toward others can benefit from Pacts.
 

riadach

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I like the idea of these merchant republic trade po.... I mean megacorp branch offices :p
 

Thimeaux

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Awesome!

I do have one request though, could at least one corporate civic be added that makes you a tech company? Like something that gives +1 research alternatives or something? I wanna be space apple/aperture.
 

Khyron83

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as a low level of crime on the planet will both cut into the income of the Crime Syndicate and makes it possible for an event to fire where law enforcement shuts down the criminal Branch Office on the planet and blocks any further such offices from being built for a time.

I am very happy to see this after watching the announcement stream v.o.d. and Blondie's extortion comment about "how much can I get other players to pay me not to put a crime Branch Office on there worlds". Knowing at least one of the people I play multiplayer with would take Criminal Heritage in a trolling/predatory manner. Other players would need a method of getting rid of the Criminal Branch Office when they could not hope to win a war against that player without calling my self or the other most experienced player to win the war for them.

I do have to ask is a lockout time (10 years?) for re-establishing "Criminal" Branch Offices on the planet that kicked them out? Because it seems like a problem if I win a war to remove the Branch Office only to find out it is being rebuilt on the first of the next month.

I would like to suggest that for the Criminal Branch Office a mechanic where they cost money if crime is below a certain threshold to give player who choose to role play Pacifist and Fanatic Pacifist a way to fightback making the Criminal Branch Office cost to much so the Crime Syndicate would choose to close it and move it to an easier target. Also if you do not have a way to get to the Crime Syndicate in a war thanks to every empire closing borders to you. Thanks Democratic Crusaders, Inward perfectionists, Authoritarian, or any xenophobe government that spawn next to me every game.
 

Wizzington

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Why can't friendly gestalts benefit from Commercial Pacts? It seems like a gestalt should be smart enough to recognize that working with another empire commercially would be beneficial. It does make sense that things like Devouring Swarm still couldn't do it though. You should consider changing that so that gestalts who are friendly toward others can benefit from Pacts.

Gestalts don't generate trade value as they have no civilian economy.
 

KirbyG

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Do empires with the shared burden civic get a CB on MegaCorps to stem the tide of capitalism?
 

AlexanderBoesen

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Super hyped about this!

One question though: lorewise, what do you consider to be the difference between MegaChurch and a religious oligarchy?
 

Tim_Ward

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Lots of exciting ideas for mods/future expansions to play with here, too, with this 'building on other people's planets' concept, i.e establishing military bases on allies/vassals planets US-style.
 

Wizzington

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Super hyped about this!

One question though: lorewise, what do you consider to be the difference between MegaChurch and a religious oligarchy?

MegaChurches are interstellar televangelist empires, basically.
 

Minuro

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I have it!

Privates.png


But it is a bit disappointing. It would be cool to have "corsair" mechanics or related mercenaries. Something like the volunteers of HOI4 or the blue suns of mass effect.
 

nweismuller

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Is the Trade League government name still a thing, and what are the requirements for it?