Stellaris - Automated planets severely overreact to strategic resource deficit, Lem v3.1.1 (22a5)

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Calvax

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Jan 23, 2017
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Description
Automated planets severely overreact to strategic resource deficit

Game Version
Lem v3.1.1 (22a5)

What version do you use?
Steam

What expansions do you have installed?
All

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I just built a new district on my ecumenopolis that required exotic gas and dipped to -1 overall. I had set most of my planets to automate, and shortly after the district was completed I saw several worlds begin production immediately. In total seventeen worlds began to produce exotic gas refineries. Attempting to cancel them resulted in the planet restarting construction immediately.

This happened earlier in the game with crystals, but I was distracted by a war. I didn't realised it had happened until the war ended and I was confused as to why my minerals were so low, and why I was making 50 crystals a month. I found tonnes of planets had spammed crystal refineries.

Kind of goes without saying that it would be good if the planets considered what the others were building :)

Steps to reproduce the issue.


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Reactions:
In this same game the same has now happened with all strategic resources at some point. The economic AI really needs to use a shared build order for empire wide resources, so that when X is negative and planet A begins to build X refinery planet B can know it doesn’t need to also make one.
 
I hate to bump a thread but it's been a while and it would be good to know if this is confirmed, needs more info, is a duplicate etc. It's a fairly major and annoying problem that's appeared in every game I've played lately. Automation is better than it used to be, but it still has glaring issues like this.
 
Same, had this happening in the unmodded multiplayer 3.1.2 (6df7) game I was recently playing with friends. Every time I noticed that my minerals production had imploded, I had to go around my planets and demolish a bunch of strategic resource buildings. Not only did this hurt my economy, but then the planetary AI would respond by building additional unnecessary buildings (like psi-corps on planets with no crime) just to provide jobs for the recently unemployed specialists, rather than letting them demote.