Description
[3.4.2] [7836] Species traits of custom empires are applied to the species of other empires
Game Version
3.4.2
What version do you use?
Steam
What expansions do you have installed?
Utopia, Apocalypse, Megacorp, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
If you create an empire, say, a Megacorp with Humans but choose the void dweller origin, instead of getting a new sub type of humans, all humans including the UN and Commonwealth humans become void dwellers. This makes them have revolutions non-stop as if they were France. If the custom empire is force-spawned into the game but UN or Commonwealth is played, the void dweller empire humans become a separate species that the Commonwealth insults as ugly xeno scum.
Steps to reproduce the issue.
1. Edit Commonwealth / UN in the empire creation screen.
2. Leave the species name as it is, but change some traits, like e.g. choose the void dweller origin.
(3. I believe changing the home system not to be Sol / Deneb is necessary sothat the preset version still spawns?)
4. Start the game.
5. Discover the other human empires or find them through observe / play console commands.
6. There is one human species, but UN / Commonwealth humans got the traits you set for your own subtype of the human species (which might result in 0% habitability).
===
1. Set the empire created in the first steps to be spawned into the game.
2. Start as Commonwealth / UN.
3. Discover the custom human empire.
4. They are called humans, look like humans, smell like humans, but are considered an entirely separate species, not a subtype of humans.
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[3.4.2] [7836] Species traits of custom empires are applied to the species of other empires
Game Version
3.4.2
What version do you use?
Steam
What expansions do you have installed?
Utopia, Apocalypse, Megacorp, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
If you create an empire, say, a Megacorp with Humans but choose the void dweller origin, instead of getting a new sub type of humans, all humans including the UN and Commonwealth humans become void dwellers. This makes them have revolutions non-stop as if they were France. If the custom empire is force-spawned into the game but UN or Commonwealth is played, the void dweller empire humans become a separate species that the Commonwealth insults as ugly xeno scum.
Steps to reproduce the issue.
1. Edit Commonwealth / UN in the empire creation screen.
2. Leave the species name as it is, but change some traits, like e.g. choose the void dweller origin.
(3. I believe changing the home system not to be Sol / Deneb is necessary sothat the preset version still spawns?)
4. Start the game.
5. Discover the other human empires or find them through observe / play console commands.
6. There is one human species, but UN / Commonwealth humans got the traits you set for your own subtype of the human species (which might result in 0% habitability).
===
1. Set the empire created in the first steps to be spawned into the game.
2. Start as Commonwealth / UN.
3. Discover the custom human empire.
4. They are called humans, look like humans, smell like humans, but are considered an entirely separate species, not a subtype of humans.
Upload Attachment
File(s) attached
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