As Designed Stellaris - [3.2.2][abcc] Reinforcement bug "Missing in Action"

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jesustakemywheel

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Description
[3.2.2][abcc] Reinforcement bug "Missing in Action"

Game Version
[3.2.2][abcc]

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Nemesis, Aquatics

Do you have mods enabled?
Base Game ONLY

Please explain your issue is in as much detail as possible.
Fleet reinforcements go "Missing in Action" for years 2 jumps away. No border crossing, no wars, no prohibited zones.

New game, fresh download.

Steps to reproduce the issue

Just enforce the fleet without moving it in my save.

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Last edited:
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Hi thank you for your report.

Testing your save game with more reinforcements for that same fleet does only give it a few months before it arrives and testing with the fleet the MIA time and normal travel time seems to be correct.
So as far as I can see and test it seem to be a MIA for 5 months.

Fleets going MIA while traveling to the fleet that they are reinforcing is the normal expected behavior.
 
Hi thank you for your report.

Testing your save game with more reinforcements for that same fleet does only give it a few months before it arrives and testing with the fleet the MIA time and normal travel time seems to be correct.
So as far as I can see and test it seem to be a MIA for 5 months.

Fleets going MIA while traveling to the fleet that they are reinforcing is the normal expected behavior.
Hi,

This is not fixed. In my original post where I played a modded version, it's 2 years with the exact same configuration. See attached screenshot and save.

Please test with this Playset

{"name":"wqtf","mods":[{"displayName":"UI Overhaul 1080p Plus","enabled":true,"position":0,"steamId":"684509615"},{"displayName":"Planetary Diversity","enabled":true,"position":1,"steamId":"819148835"},{"displayName":"Guilli's Planet Modifiers and Features","enabled":true,"position":2,"steamId":"865040033"},{"displayName":"Real Space 3.8","enabled":true,"position":3,"steamId":"937289339"},{"displayName":"Backgrounds+ Combined","enabled":true,"position":4,"steamId":"1420427657"},{"displayName":"Tiny Outliner v2","enabled":true,"position":5,"steamId":"1610578060"},{"displayName":"~ StarNet AI","enabled":true,"position":6,"steamId":"1712760331"},{"displayName":"Real Space - System Scale","enabled":true,"position":7,"steamId":"1887282318"},{"displayName":"Real Space - Ships in Scaling Lite","enabled":true,"position":8,"steamId":"1915625799"},{"displayName":"! Immersive Beautiful Universe !","enabled":true,"position":9,"steamId":"2407436476"},{"displayName":"More Events Mod","enabled":true,"position":10,"steamId":"727000451"},{"displayName":"Downscaled Ships","enabled":true,"position":11,"steamId":"687037851"}]}
 

Attachments

  • Untitled.png
    Untitled.png
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  • 2217.12.08.sav
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Hi sorry I spent a bit of time or so turning mods on and off. It's one of the mods, Real Space - Ships in Scaling Lite that's causing unusual reinforcement times. I'm guessing it changes the distance parameters.:(
 
This is why we generally ignore issues reported with mods installed. 90% of the time, it's the mods.

Glad you found the issue.