Description
Stellaris [2.8.1] [bc0f] Anything that buffs both worker and slave output are double counting slaves.
Game Version
2.8.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Anything that is described as increasing output of both Worker and Slaves are double buffing slaves even when working specialist jobs. This includes:
1. Extended Shifts Edict: Supposed to provide 10% job output to workers and slaves, but gives +20% to slaves. Conveniently, it does not double count the happiness penalty...
2. Workplace Motivator Tradtion: Supposed to provide 5% job output to workers and slaves, but gives +10% slaves.
This also means that slaves working specialist jobs receive any buff to worker job output.
Steps to reproduce the issue.
1. Play game with Slaver Guild
2. Hover over a working slave's resource output and note the "Empire" modifier.
3. Select either Extended Shifts edict or Workplace Motivator Tradition and then look at "Empire" modifier again. (waiting a month or reloading does not fix this)
Stellaris [2.8.1] [bc0f] Anything that buffs both worker and slave output are double counting slaves.
Game Version
2.8.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Anything that is described as increasing output of both Worker and Slaves are double buffing slaves even when working specialist jobs. This includes:
1. Extended Shifts Edict: Supposed to provide 10% job output to workers and slaves, but gives +20% to slaves. Conveniently, it does not double count the happiness penalty...
2. Workplace Motivator Tradtion: Supposed to provide 5% job output to workers and slaves, but gives +10% slaves.
This also means that slaves working specialist jobs receive any buff to worker job output.
Steps to reproduce the issue.
1. Play game with Slaver Guild
2. Hover over a working slave's resource output and note the "Empire" modifier.
3. Select either Extended Shifts edict or Workplace Motivator Tradition and then look at "Empire" modifier again. (waiting a month or reloading does not fix this)
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