Description
[2.0.2][9b47] list of graphical issues with reptilian and plantoid ship-sets
Game Version
[2.0.2][9b47]
What version do you use?
Steam
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The following is a list of compiled issues encountered in 2.0 or previous releases and have persisted until the latest beta patch from which I am reporting. Mostly these are non critical issues that I would like to see corrected in the future.
=====================================================
all ship-sets:
1. scourge missiles still use the old large missile turret model from pre 2.0 and it is comically large causing see through turret bottoms
2. mining drone lasers, energy siphons, and cloud lightning all use exclusively mammalian turret models regardless of ship-set
=====================================================
Reptilian ship-set:
1. the medium turret mount for the cruiser artillery core midsection is elevated such that it is not convincingly connected to the hull
2. this has been in since 1.0 release the front small turrets for the corvette dig into each other. this turret clipping is also an issue with the cruiser artillery cores. some slight additional spacing or reduction in turret sizes could resolve this
3. all turrets on all ships and platforms aside from corvettes and destroyers hover above their mounting noticeably
4. large turrets are off center relative to their mounting
5. turrets on several upgrades for starbases are facing the wrong way with the turrets directly to the rear of the central spire almost always facing the spire instead of outwards
6. one of the six turrets on the ring of the star fortress model has been lowered about two thirds of the way into its tower
=====================================================
Plantoid ship-set:
1. the medium, large, guided, and hangar sections for the defense platform have the texture either stretched or improperly applied. the small and point defense sections are seemingly unaffected by this.
2. there is a noticeable gap between the stern and core section of the titan
3. the struts that lined the dome of the starbase are gone, the outlines are still there though
4. two of the beams that come down from the top of the dome on the citadel model end before reaching the reaching the rest of the station.
5. the ring of turret sections and other addons throughout the starbase levels are build above the old connection points leaving them unused but still visible, this could be intentional but it looks a tad weird especially when they essentially get blocked off by turret sections on the citadel upgrade by are still visible.
Steps to reproduce the issue.
- enter game
- use console commands to acquire all tech
- either use ship designer or spawn ships
Upload Attachment
[2.0.2][9b47] list of graphical issues with reptilian and plantoid ship-sets
Game Version
[2.0.2][9b47]
What version do you use?
Steam
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The following is a list of compiled issues encountered in 2.0 or previous releases and have persisted until the latest beta patch from which I am reporting. Mostly these are non critical issues that I would like to see corrected in the future.
=====================================================
all ship-sets:
1. scourge missiles still use the old large missile turret model from pre 2.0 and it is comically large causing see through turret bottoms
2. mining drone lasers, energy siphons, and cloud lightning all use exclusively mammalian turret models regardless of ship-set
=====================================================
Reptilian ship-set:
1. the medium turret mount for the cruiser artillery core midsection is elevated such that it is not convincingly connected to the hull
2. this has been in since 1.0 release the front small turrets for the corvette dig into each other. this turret clipping is also an issue with the cruiser artillery cores. some slight additional spacing or reduction in turret sizes could resolve this
3. all turrets on all ships and platforms aside from corvettes and destroyers hover above their mounting noticeably
4. large turrets are off center relative to their mounting
5. turrets on several upgrades for starbases are facing the wrong way with the turrets directly to the rear of the central spire almost always facing the spire instead of outwards
6. one of the six turrets on the ring of the star fortress model has been lowered about two thirds of the way into its tower
=====================================================
Plantoid ship-set:
1. the medium, large, guided, and hangar sections for the defense platform have the texture either stretched or improperly applied. the small and point defense sections are seemingly unaffected by this.
2. there is a noticeable gap between the stern and core section of the titan
3. the struts that lined the dome of the starbase are gone, the outlines are still there though
4. two of the beams that come down from the top of the dome on the citadel model end before reaching the reaching the rest of the station.
5. the ring of turret sections and other addons throughout the starbase levels are build above the old connection points leaving them unused but still visible, this could be intentional but it looks a tad weird especially when they essentially get blocked off by turret sections on the citadel upgrade by are still visible.
Steps to reproduce the issue.
- enter game
- use console commands to acquire all tech
- either use ship designer or spawn ships
Upload Attachment
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