Steam Store Update | Patch 1.14.3 [Checksum 21DE]

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PDXKatten

Community Manager
Administrator
Paradox Staff
Moderator
QA
Oct 14, 2022
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Hello, Community Manager Katten here. I want to begin by thanking you all for the feedback we have received on our two latest news posts regarding the DLC Integration and Trial of Allegiance Reception & Thoughts. We are reading all your comments and are working on responding to as many as possible.


Steam Store Changes
Since our update last week, which added "Country Pack" to the beginning of the names for Battle for the Bosporus and Trial of Allegiance, we have received more feedback about the unclear naming of our DLCs. Of particular concern is the Subscription, referred to as the "Expansion Subscription," which may suggest to some that it only includes expansions when it actually encompasses all DLCs for the game. As a result, we have made the following changes to provide better transparency:
  • Hearts of Iron IV: Eastern Front Planes Pack > Unit Pack - Hearts of Iron IV: Eastern Front Planes
  • Hearts of Iron IV: Eastern Front Music Pack > Music - Hearts of Iron IV: Songs of the Eastern Front
  • Hearts of Iron IV: Axis Armor Pack > Unit Pack - Hearts of Iron IV: Axis Armor
  • Hearts of Iron IV: Radio Pack > Music - Hearts of Iron IV: Radio Pack
  • Hearts of Iron IV: Allied Armor Pack > Unit Pack - Hearts of Iron IV: Allied Armor
  • Hearts of Iron IV: Allied Speeches Music Pack > Music - Hearts of Iron IV: Allied Speeches Pack
  • Hearts of Iron IV - Expansion Subscription > Hearts of Iron IV - DLC Subscription
Additionally, at 18:00 CET today, Waking the Tiger, Together for Victory and Death or Dishonor will have their store pages removed, as they will then be included in the base game purchase of Hearts of Iron IV for $49.99. However, the DLCs will not be fully integrated at this time, so you will still be able to toggle them on and off in your game launcher. Full integration is scheduled for a later time; we'll provide updates on this shortly. The Anniversary Pack will also have its Steam page removed as it is already included in the base game of Hearts of Iron IV. We do not see a reason to have its own store page, as it currently only serves to confuse some of our new players.


Patch 1.14.3 [Checksum 21DE]
Now at 15:00 CET, our 1.14.3 Patch is live! With plenty of new balance changes and bug fixes.

Feel free to leave your feedback in this thread or in the bug report forum as usual, especially if you encounter new issues not present in 1.14.3, or if something marked as fixed in the below changelog still occurs for you.

################################################################
######## Patch 1.14.3 "Bolivar" #########
################################################################

##################################
# Balance
##################################
- South America Shared: Reduced Maximum Command Power Increase from Joint Operations Command (from 30% to 15%)
- South America Shared: Reduced the org and core defense gain of strength of the common solider to 4% (from 5%). Also reduced the infantry bonus gained
- South America Shared: Reduced attack modifier for Spearhead tanks specialization from 10% to 3.5%
- South America Shared: Reduced specializing in heavy guns attack for artillery from 10% to 3.5%
- South America Shared: Reduced specializing in heavy guns AA production reduction cost from 20% to 6%
- South America Shared: Reduced specializing in heavy guns AT production reduction cost from 25% to 15%
- South America Shared: Removed Recruitable pop factor from Increase Conscription focus
- Reduced division defense from increased army professionalism from 10% to 5%. attack and org from 5% to 4%. Reduced traning time from +25% penalty to +15% penalty
- Argentina: Reduced Women in the industry and state unions max efficiency factor bonus from 15% and 10% (25% total) to 7.5% (15% max)
- Argentina: Reduced regulated salaries efficiency cap from 15% to 7.5%
- Argentina: Reduced daily xp gain from US army training to 0.1xp/d (from 0.2xp/d)
- Argentina: Reduced maintain neutrality spirit stability (from 10% to 5%) and efficiency cap (from 10% to 5%)
- Argentina: Reduced our own path spirit recruitable pop factor from 30% to 15%
- Argentina: Reduced spirit of the conquistadors attack (from 20% to 6%)
- Argentina: Reduced Argentine Nationalism conscription factor (from 15% to 7%) and Civilian construction speed (from 10% to 6%)
- Argentina: increased war division temp manpower gain from 50 weekly to 250 weekly
- Chile: Replaced mapuche social classes weekly stability with a flat stability factor
- Chile: Elena Caffarena gives a flat stability factor instead of a weekly stability
- Chile: Reduced Embrace Indigenous Corporatism Factory output (from 10% to 5%)
- Chile: Expand the agricultural field gives 1 additional build slot (from 3 to 4)
- Old Guard for Army now gives 0.2 army XP daily (from 0.3) due to costing only 50pp
- Chile: Gabriela Mistral - Reduced PP gain (from 20% to 15%)
- Chile: Transport Minister no longer gives civ construction speed. Increase railway and hub construction speed (from 10% to 15%)
- Chile: Minister of Trade development - Reduced Trade law cost factor (from -30% to -15%) and consumer goods factor (from -10% to -5%)
- Chile: Father of Industrialization - Reduced Construction bonus (From 15% to 7%)
- Chile: Minister of Defense - Reduced MIL construction speed (from 15% to 10%). Reduced Defense on core territory (from 10% to 6%)
- TOA Shared Minister of Defense - Reduced mil construction speed (from 10% to 7.5%)
- Chile: Reduced merchant marine manufacturer discount on convoy production (from -50% to -20%) and reduced their reliability gained (from +30% to +10%)
- Chile: Unified in spirit - Reduced Org gain (from 10% to 5%)
- Chile: Reduced Army attack of Patagonian Giants to 5% (from 10%), defense to 8% (from 10%) and breakthrough to 8% (from 10%)
- Chile: Reduced the miners representative building speed (from 10% to 6%) and its max efficiency factor (from 10% to 5%)
- Chile: Reduced conservative businessman civilian speed (from 15% to 10%) and its max efficiency factor (from 10% to 5%)
- TOA Shared: Reduced the minister of lands and colonizaition non-core-manpower to 4% (from 10%) and 6% (from 15%) from version 2. Increased global building slots gained (from 5% to 15%, and 25% for version 2)
- Chile: Reduced Minister of Economy and commerce trade laws cost (from -50% to -25%)
- Chile: Reduced defender of araucanian soverighnty factory output (8% from 15%)
- Chile: Reduced president of the central bank consumer goods reduction (to -5% from -10%)
- TOA: Reduced social economist consumer goods factor reduction (from -15% to -7%)
- Chile: Apostlic prefect of Araucania reduced factory output bonus (from 10% to 6%)
- Chile: Reduced Emperor Of France and the Americas attack core factor (from 15% to 5%) and core defense (from 20% to 10%), war support (from 15% to 10%), and stability (from 15% to 10%)
- Chile: Reduced Carabineros de Chile army core attack (from 10% to 5%) and core defense (from 15% to 7%)
- Chile: Reduced Christian Democrat pp gain (from 15% to 10%)
- Chile: Reduced Laizzes faire civ construction speed (from 20% to 10%). Reduces law cost reduction (from -50% to -25%)
- Chile: Reduced High Quality Nitrate bonus (from 10% attack to 5% attack)
- Chile: Utilize Famae Mil reduced by 1
- Chile: Reduced Carabineros de Chile Core attack (from 10% to 5%) and core defense (from 15% to 10%)
- Chile: Reduced factory output from opressed working class (from 20% to 10%) and consumer goods (from -15% to -10%).
- Chile: Reduced Francoist Model Defense (from 10% to 5%) and factory output (from 10% to 5%)
- Chile: Reduced Max attack bonus gain from Pan historic rhetoric (from 10% to 6%) and defense (from 10% to 6%)
- Chile: Reduced Max attack bonus gain from Pan historic rhetoric (from 10% to 6%) and defense (from 10% to 6%)
- Reduced max attack bonus gain from the francoist model (from max 10% attack to max 5% attack) and defense (from max 10% to max 5%)
- Shared focus tree: Reduced arty attack gained from heavy Guns industries (from 10% to 5%) and defense (from 15% to 10%). Gives 1 research boost instead of 2
- Chile: Spirit of the conquistadors now gives 6% breakthrough instead of 10% attack
- Chile: Fascist Theologian gives 8% pp instead of 15%. Other stats unchanged
- Chile: Reduced the true enemy factory output gain (from 10% to 5%)
- Paraguay: Reduced Flourishing Economy (from 20% output to 15%)

##################################
# Gameplay
##################################
- Brazil now has updated infantry equipment names and icons.
- Added an extra flag for US of Brazil
- Added some extra flags for forming the United Kingdom/Empires of Brazil/Portugal and altered an event so that Brazil can now annex Portugal rather than puppet them to form the United Kingdoms.
- Changed some icons for Uruguay & Paraguay

##################################
# AI
##################################
- AI no longer overwrites other countries' supply node motorization settings

##################################
# Modding
##################################
- Fix bug where on_ruling_party_changed sometimes didn't get the correct old_ideology_token
- Adding on_ruling_party_change_immediate on-action as a deprecated and unsafe backwards-compatibility for mods that rely on that behavior

##################################
# Bugfix
##################################
- Added missing text for America Decolonized achievement
- Fixed a typo for the DEF name for Nordic Defence council
- Fixed a rare crash caused by government in exile eating resources without freeing them
- Fixed an issue where the Chilean communist focus "Propose Closer Cooperation" wouldn't properly be able to target your subjects, thus preventing you from annexing the way you were meant to be able to.
- Fixed an issue causing the Swedish AI to enable all strategy plans
- "Brazil/Argentina makes aggressive moves on Uruguay" event no longer triggers when TOA is disabled
- Fixed bugs where research agreements would kick out members for both Argentina and the Soviets
- Fixed a bug for the fascist demagogue causing "Fascism on the rise" decisions to appear
- Fixed a bug where Argentina would retain wargoal on UK after taking the Falkland and South Georgia islands
- Fixed a bunch of local_resources modifiers in state scope that should have been state_resources
- An attempt to maintain our neutrality bypasses if you are communist
- Added missing flags for America do Sul formable (Brazil focus tree)
- Brazil - 'Anuae!' national focus now gives a locked template to prevent an exploit.
- Brazil - 'The International Crisis' national focus now sets the game rule 'can send volunteers' for Brazil.
- Uruguay: Removed ghost focus in Uruguay
- Paraguay: Fixed being able to take Mass Drafts before adopt minority languages
- Fixed an issue where Paraguay could join cominterm despite not being allowed to
- Generic "join" faction events can no longer be used to bypass "can_join_faction = no" rules
- Brazil - AI Brazil will join Allies on historical instead of sometimes ending up in the Comintern.
- Removed a character for Argentina which was causing problems with the fascist path.
- Removed slot in Nigers impassable terrain. Niger proper now is rural

Happy Map Painting!
 
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Another great move there with renaming music and unit packs, now it's more clear what they add to the game
 
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Can you add names for intelligence agencies? Even if it's slightly after the time period, it would be better than the default "rooke".
 
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May i ask who is the removed argentinian character please?
 
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No fix for Moncton victory point of Canada at the place of Saint John?



I feel like what you did with for the war effort of Canada with Trail of Allegiance is not enough ... Yeah you guys are going to bring a new DLC somewhere in the future now that TFV is integrated, but that is no excuse for no war effort patches.

Things like the 2 x 70 days focus for 8% commonwealth research bonus while its capped at 50% anyway (also for Australia btw), should have been shorted just like you did with 'Crown Corporation'.
Specially the Focus 'If Day' should no longer be a requirement for going to extensive conscription, as you can go Service by Requirement sooner lol.
Also its buff, the extra consumer goods reduction is kinda useless since you already got that 10% reduced from the mandatory focus 'War Bonds', so you are at max cap for reducing it anyway as soon as you go to war ec or total mob. Which you should because If Day is like 7 (x 70 days) focuses after the war has started.
 
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Haven´t tested it yet but on paper those nerfs seem like a bit too much. I agree some spirits were broken but now it feels like its going in the opposite direction given the countries that are receiving them
 
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Are you going to fix the states of Brazil?
The states are completely different from back then.

mapa.png
Mapa 2.png
 
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