[Steam] Assembly: Miniaturized Corpse Processor is range 0, not range 1

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MrNo

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Jun 1, 2019
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One line summary of your issue
Assembly mod Reprocess Corpse

What platform are you running the game on?

Steam

What operating system do you use?

Windows 10

Which version of the game are you running?

1.302.42154

What expansions do you have installed?
Revelations, Invasions

Please explain your issue is in as much detail as possible.

The attack card lists this ability as having range 1, which traditionally refers to hexes adjacent to the unit. The ability can only actually be used on corpses underneath the unit itself.

Personally, I think it's hard enough to find a use for this mod, and would suggest buffing the range to 1 instead of changing the UI to 0.

Have you tried verifying your files?

No

Steps to reproduce the issue

Equip the mod, use it in combat.

Attach DxDiag (PC) or System Info log (Mac)

Done
Attach screenshot / video

Not applicable
 

Attachments

  • DxDiag.txt
    97,2 KB · Views: 0
Upvote 0
Okay, sorry, it looks like I misread what was going on.

So before reporting this, I tested two situations.

1. A bouncer, immobilized, was unable to consume corpse on adjacent corpses on the ground
2. A separate bouncer, not immobilized, displayed a UI consistent with other move-and-use actions, but with no AOE and obviously lacking the usual hatchmarks on enemies that you can hit from the new position. It looked like it was saying I had to walk over the corpse to use the ability, but I didn't want to actually use it and assumed that was the problem.

So I suppose the issue is instead that you can't use it if you're immobilized, even if the corpse is in range?

I was able to reproduce that using the Promethean op that immobilized units. Attached save file demonstrates problem.

The scavenger with Emergency Shielding attached cannot consume the corpse, despite it being a perfectly valid target under other circumstances. If you end turn, the unshielded scavenger will survive the end of the round and be able to use MCP on the same corpse.

The immobilize in the initial test case was the one from the Syndie Runner
 

Attachments

  • MCP_immobilized.ASG
    381,9 KB · Views: 0
Last edited: