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Grinsel

New Horizons Team
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May 22, 2016
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Hi,

wenn du hilfe zu unserer Mod Star Trek New Horizons brauchst oder Fragen zur mod stellen willst, bist du hier genau richtig.

Grinsel



Hi,

if u need help of support to our Star Trek New Horizons mod post ur question down here.

Grinsel
 
One question: Is Uplifting deactivated in the mod? I have this really nice cockroach race which would be perfect for the federation, but it says it is not one of my planets.

12-01-2017 13-41-13.png
12-01-2017 13-41-37.png
12-01-2017 13-41-54.png
12-01-2017 13-42-00.png
 
Yeah, it's no fault of yours, but I noticed that this way it is impossible uplift them ever. In vanilla Stellaris you have droids to colonize such planets and then uplift. Witch droids gone there is no chance. I tried with genetics, but even when I found that special snowflake of race with 4 trait points for super adaptability, it would only push them to 30% habitability since the 5% from strategic resources are applied afterwards.

Perhaps you could introduce something like colonization robots, that can be used like normal droids but with -100% to all productions or something. With that you would be able to uplift the roaches and then disassemble the robots. :)
 
Ich habe das folgende Problem:

Mod lädt bis 30% und bricht dann IMMER ab. Jedes Mal.
Nud Star Trek Mod installiert, nichts anderes.


Stellaris deinstalliert, Star Trek Mod installiert und Stellaris natürlich, Ladebildschirm, 30% - Finito


Ich bin gerade ziemlich am Arsch :(
Versuche es irgendwie hinzukriegen, weiss aber nicht was ich falsch mache! :(


Gruss

Leifur
 
klingt nach konfliktaeren files. dazu kann es verschiedene gruende geben.

- stellaris kaputt
- falsche stellaris version
- falsche mod version
- mod kaputt
- andere mods aktiv

die mod von steam laeuft einwandfrei wenn alle punkte oben io sind. hab sie jeden tag am laufen.
 
Wie gesagt, ich habe Stellaris deinstalliert und wieder installiert. Denke also nicht kaputt?

Welche Stellaris Version brauche ich denn? Ich habe einfach die aktuelle Stellaris-Version und die letzte Mod-Version von Heute.

Ob die Mod kaputt ist, kann ich nicht beurteilen, weiss auch nicht wie...

Wie gesagt, nicht mal andere Mods heruntergeladen. NUR Star Trek :(
 
Also Grinsel,

Ich habe mir deinen Tipp zu herzen genommen. Ich habe den entsprechenden Ordner gelöscht und habe sofort mit viel Elan wieder abonniert und gestartet.

30% geladen und weg war das Spiel. Crash to Desktop again :(
 
mhh....

stellaris neu installiert (kein beta programm aktiv)
mod nach disclaimer handhabe neu installiert (steam abbonent, keine lokale version)
keine anderen mods aktiv (!)

sende mir hier bitte mal deine error.log file in deinem dokumenten ordner (such da nach stellaris, das findest schon)

diese error.log sollte daten immer vom letzen start beinhalten. startest du also vanilla oder eine andere mod, wird die file geloescht und neu geschrieben.

vllt sagt uns das mehr.
 
1. Schritt
Spiel deinstalliert
2. Schritt
Deaboniert und den ZIP-Ordner gelöscht
3. Schritt
Spiel neu installiert
4. Schritt
Mod neu installiert

Fazit: 30% Lade-Bildschirm.

Das was du wolltest ist wohl das hier?


[08:10:26][pdx_localize.cpp:1195]: Illegal break character (utf32=32) at line 186 and column 181 in localisation/STA_events_l_german.yml
[08:10:26][pdx_localize.cpp:1195]: Illegal break character (utf32=32) at line 186 and column 185 in localisation/STA_events_l_german.yml
[08:10:26][pdx_localize.cpp:1140]: Expected quotation mark (") at line 10 and column 21 in localisation/STH_Borg_l_german.yml
[08:10:26][pdx_localize.cpp:1195]: Illegal break character (utf32=32) at line 326 and column 292 in localisation/STH_events_l_german.yml
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1168 in localisation/STH_technology_l_german.yml
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1171 in localisation/STH_technology_l_german.yml
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1173 in localisation/STH_technology_l_german.yml
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1179 in localisation/STH_technology_l_german.yml
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1219 in localisation/STH_technology_l_german.yml
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1234 in localisation/STH_technology_l_german.yml
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1279 in localisation/STH_technology_l_german.yml
[08:10:27][assetfactory_audio.cpp:575]: Could not find music file 'music/assemblingthefleet.ogg' in file: music/leviathans_music.asset line: 11
[08:10:27][assetfactory_audio.cpp:575]: Could not find music file 'music/dragonbreath.ogg' in file: music/leviathans_music.asset line: 17
[08:10:27][assetfactory_audio.cpp:575]: Could not find music file 'music/theawakened.ogg' in file: music/leviathans_music.asset line: 23
[08:10:27][assetfactory_audio.cpp:575]: Could not find music file 'music/thetitan.ogg' in file: music/leviathans_music.asset line: 29
[08:10:27][assetfactory_audio.cpp:575]: Could not find music file 'music/thelaststand.ogg' in file: music/leviathans_music.asset line: 35
[08:10:29][persistent.cpp:34]: Error: "Unexpected token: color, near line: 120
" in file: "interface/main.gui" near line: 120
[08:10:31][texturehandler.cpp:171]: Texture Handler encountered missing texture file: gfx/interface/icons/ship_parts/ship_part_cloak_3.dds
[08:10:31][texturehandler.cpp:317]: Couldn't find texture file: gfx/interface/icons/ship_parts/ship_part_cloak_3.dds.
[08:10:31][spritetype.cpp:316]: Error initialising texture: gfx/interface/icons/ship_parts/ship_part_cloak_3.dds for spritetype GFX_ship_part_cloak_3
[08:10:32][texturehandler.cpp:171]: Texture Handler encountered missing texture file: gfx/interface/icons/ship_parts/ship_part_bridge_1.dds
[08:10:32][texturehandler.cpp:317]: Couldn't find texture file: gfx/interface/icons/ship_parts/ship_part_bridge_1.dds.
[08:10:32][spritetype.cpp:316]: Error initialising texture: gfx/interface/icons/ship_parts/ship_part_bridge_1.dds for spritetype GFX_ship_part_bridge_1
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/missile_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/missile_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/neutron_torpedoes.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/neutron_torpedoes.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/neutron_torpedoes_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/neutron_torpedoes_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/proton_torpedoes.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/proton_torpedoes.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/proton_torpedoes_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/proton_torpedoes_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/scourge_missile_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/scourge_missile_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/swarm_missile_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/swarm_missile_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_02_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_02_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_03_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_03_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_idle_flame.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_large_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_large_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_medium_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_medium_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_small_idle.asset line: 92
[08:10:32][assetfactory_common.cpp:219]: Timestamps need to be larger than the previous timestamp. file: gfx/particles/combat/torpedo_small_idle.asset line: 92
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][variedvalue.cpp:465]: Couldn't find animation "grow"
[08:10:33][graphics.cpp:496]: a 3d-type with the name "federation_01_construction_mesh" already exists! file: gfx/models/ships/tholian_01/tholian_01_construction.gfx line: 15
[08:10:33][graphics.cpp:496]: a 3d-type with the name "proj_pd_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 241
[08:10:33][graphics.cpp:496]: a 3d-type with the name "pd_red_laser_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 248
[08:10:33][graphics.cpp:496]: a 3d-type with the name "pd_blue_laser_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 255
[08:10:33][graphics.cpp:496]: a 3d-type with the name "pd_white_laser_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 262
[08:10:33][graphics.cpp:496]: a 3d-type with the name "infrared_laser_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 269
[08:10:33][graphics.cpp:496]: a 3d-type with the name "infrared_laser_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 276
[08:10:33][graphics.cpp:496]: a 3d-type with the name "infrared_laser_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 283
[08:10:33][graphics.cpp:496]: a 3d-type with the name "blue_laser_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 290
[08:10:33][graphics.cpp:496]: a 3d-type with the name "blue_laser_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 297
[08:10:33][graphics.cpp:496]: a 3d-type with the name "blue_laser_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 304
[08:10:33][graphics.cpp:496]: a 3d-type with the name "uv_laser_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 311
[08:10:33][graphics.cpp:496]: a 3d-type with the name "uv_laser_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 318
[08:10:33][graphics.cpp:496]: a 3d-type with the name "uv_laser_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 325
[08:10:33][graphics.cpp:496]: a 3d-type with the name "xray_laser_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 332
[08:10:33][graphics.cpp:496]: a 3d-type with the name "xray_laser_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 339
[08:10:33][graphics.cpp:496]: a 3d-type with the name "xray_laser_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 346
[08:10:33][graphics.cpp:496]: a 3d-type with the name "gamma_laser_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 353
[08:10:33][graphics.cpp:496]: a 3d-type with the name "gamma_laser_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 360
[08:10:33][graphics.cpp:496]: a 3d-type with the name "gamma_laser_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 367
[08:10:33][graphics.cpp:496]: a 3d-type with the name "arc_emitter_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 374
[08:10:33][graphics.cpp:496]: a 3d-type with the name "focused_arc_emitter_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 381
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_1_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 388
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_1_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 395
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_1_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 402
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_2_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 409
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_2_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 416
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_2_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 423
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_3_small_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 430
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_3_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 437
[08:10:33][graphics.cpp:496]: a 3d-type with the name "disruptor_3_large_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 444
[08:10:33][graphics.cpp:496]: a 3d-type with the name "space_cloud_laser_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 451
[08:10:33][graphics.cpp:496]: a 3d-type with the name "space_whale_weapon_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 458
[08:10:33][graphics.cpp:496]: a 3d-type with the name "laser_medium_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 465
[08:10:33][graphics.cpp:496]: a 3d-type with the name "particle_lance_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 472
[08:10:33][graphics.cpp:496]: a 3d-type with the name "tachyon_lance_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 479
[08:10:33][graphics.cpp:496]: a 3d-type with the name "laser_small_shield_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 490
[08:10:33][graphics.cpp:496]: a 3d-type with the name "laser_medium_shield_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 497
[08:10:33][graphics.cpp:496]: a 3d-type with the name "laser_large_shield_hit_effect" already exists! file: gfx/particles/_missiles_particles.gfx line: 504
[08:10:33][graphics.cpp:496]: a 3d-type with the name "arc_emitter_muzzle_particle" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 157
[08:10:33][graphics.cpp:496]: a 3d-type with the name "focused_arc_emitter_muzzle_particle" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 164
[08:10:33][graphics.cpp:496]: a 3d-type with the name "particle_lance_muzzle_particle" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 171
[08:10:33][graphics.cpp:496]: a 3d-type with the name "tachyon_lance_muzzle_particle" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 178
[08:10:33][graphics.cpp:496]: a 3d-type with the name "arc_emitter_hit_effect" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 250
[08:10:33][graphics.cpp:496]: a 3d-type with the name "focused_arc_emitter_hit_effect" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 257
[08:10:33][graphics.cpp:496]: a 3d-type with the name "particle_lance_hit_effect" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 264
[08:10:33][graphics.cpp:496]: a 3d-type with the name "tachyon_lance_hit_effect" already exists! file: gfx/particles/_xl_weapons_particles.gfx line: 271





















Ich kanns mir nicht erklären ^^
 
Code:
[08:10:26][pdx_localize.cpp:1164]: Expected quotation mark (") at end of line 1279 in localisation/STH_technology_l_german.yml

dies macht mich stuzig. ich vermute da ist das problem.

zuerst gehst du hin un loeschst mal den localisation folder
danach startest du das spiel neu.

sollte es dann starten ist dein problem gefunden. wieso du es hast weis ich nicht, habe gerad in der aktuellen steam version geprueft ob es dort diesen fehler hat. nein den gibt es nicht.