Local Reforms are just too good---especially for gaining Research on one's capital.
Then, Culture is also the only way to create new towns or integrate pioneer outposts.
*Then*, toss in something like Spartans, which are an otherwise great defensive military National Spirit, except, the only way to get Spartan units is through Culture ability, meaning one has to sacrifice town development and research in order to get it. I can sort of see how that might fit historically with Spartans, but it makes the National Spirit functionally terrible, because 4 Spartans are not worth the production and money from setting up two Tier 2 logging towns, one at each of my first two Regions.
Suggestion 01: please move the create Spartan ability to Warfare; make the cost really, really high if the point is we're only supposed to have a few of them.
Suggestion 02: please just remove Local Reforms from the game. It's not necessary, but it's too good to not use, and it just contributes to one of the game's other main problems, which is tech pacing.
Suggestion 03: please increase tech costs significantly. I read from an official post on here that the devs were aiming for 50 turns per Age, and honestly that seems like it would be pretty great from my experience with the game so far. But the first 5 Ages take between 10 and 25 Turns each to progress through. It's just too fast to even engage with most of the goods and production buildings, because there are so few pops growing in that time span, there isn't even room to build much of anything beyond food, production, and housing before racing through the Age of Kings.
Then, Culture is also the only way to create new towns or integrate pioneer outposts.
*Then*, toss in something like Spartans, which are an otherwise great defensive military National Spirit, except, the only way to get Spartan units is through Culture ability, meaning one has to sacrifice town development and research in order to get it. I can sort of see how that might fit historically with Spartans, but it makes the National Spirit functionally terrible, because 4 Spartans are not worth the production and money from setting up two Tier 2 logging towns, one at each of my first two Regions.
Suggestion 01: please move the create Spartan ability to Warfare; make the cost really, really high if the point is we're only supposed to have a few of them.
Suggestion 02: please just remove Local Reforms from the game. It's not necessary, but it's too good to not use, and it just contributes to one of the game's other main problems, which is tech pacing.
Suggestion 03: please increase tech costs significantly. I read from an official post on here that the devs were aiming for 50 turns per Age, and honestly that seems like it would be pretty great from my experience with the game so far. But the first 5 Ages take between 10 and 25 Turns each to progress through. It's just too fast to even engage with most of the goods and production buildings, because there are so few pops growing in that time span, there isn't even room to build much of anything beyond food, production, and housing before racing through the Age of Kings.
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