Hi,
So, in recent weeks I have tried some max difficulty SP campaigns as Germany (max slider. max Expert AI buff etc.). It was a very fun experience and I have learnt a lot during the trials and errors. One flaw I noticed about the AI is its lack of depth on the defense. This is probably very obvious for most of us here. On max buffs, the AI has a lot more divisions, and with buffs to planning speed, I have seen the AI conduct actually threatening counter-offensives from time to time. However, in such scenarios, its lack of protection to supply depots becomes a really salient weakness. The same issue popped up again when I tried to automate the defense in a minor theater myself. There's a lack of (easy) options to set up a more dynamic defense in depth.
When looking at the battle planner, I realized that some minor tweaks could help with both problems:
1. separate the last option of area defense into "guard supply hubs" and "guard railway". Most of times I don't want to spread my divisions along the rail lines but in most cases I do want to be able to auto-guard supply hubs and ports as I'm microing somewhere else. It would also help the AI a lot if they could be scripted to assign a larger portion of their army to specifically guard supply hubs and ports in areas near frontlines and hostiles borders.
2. make "Area defense" command entirely passive. In contested areas, I'd like to see divisions assigned to area defense only defend tiles of designated types instead of trying to push or counter-attack to try to claim the entire area. Besides, when a contested area is lost, the divisions assigned to defend that area should be moved to adjacent area automatically.
3. Please let us designated portion of an army on area defense and remove the 300% buff to command limit.
I'm aware that AI is already trying to do some of the things mentioned above, and I'll admit I'm not very familiar with how the AI behaves behind the scene. These are just some thought coming from my specific playing experience mentioned at the beginning. Thoughts and comment?
So, in recent weeks I have tried some max difficulty SP campaigns as Germany (max slider. max Expert AI buff etc.). It was a very fun experience and I have learnt a lot during the trials and errors. One flaw I noticed about the AI is its lack of depth on the defense. This is probably very obvious for most of us here. On max buffs, the AI has a lot more divisions, and with buffs to planning speed, I have seen the AI conduct actually threatening counter-offensives from time to time. However, in such scenarios, its lack of protection to supply depots becomes a really salient weakness. The same issue popped up again when I tried to automate the defense in a minor theater myself. There's a lack of (easy) options to set up a more dynamic defense in depth.
When looking at the battle planner, I realized that some minor tweaks could help with both problems:
1. separate the last option of area defense into "guard supply hubs" and "guard railway". Most of times I don't want to spread my divisions along the rail lines but in most cases I do want to be able to auto-guard supply hubs and ports as I'm microing somewhere else. It would also help the AI a lot if they could be scripted to assign a larger portion of their army to specifically guard supply hubs and ports in areas near frontlines and hostiles borders.
2. make "Area defense" command entirely passive. In contested areas, I'd like to see divisions assigned to area defense only defend tiles of designated types instead of trying to push or counter-attack to try to claim the entire area. Besides, when a contested area is lost, the divisions assigned to defend that area should be moved to adjacent area automatically.
3. Please let us designated portion of an army on area defense and remove the 300% buff to command limit.
I'm aware that AI is already trying to do some of the things mentioned above, and I'll admit I'm not very familiar with how the AI behaves behind the scene. These are just some thought coming from my specific playing experience mentioned at the beginning. Thoughts and comment?
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