Try the Rush Hour Mod. It actually fixes that issue.(Also simulation quirks like going to school at night isn't addressed either, that's probably working as intended as well)
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Try the Rush Hour Mod. It actually fixes that issue.(Also simulation quirks like going to school at night isn't addressed either, that's probably working as intended as well)
If you mean the original and not the v2 (being worked on by the next folks),you may be waiting a long time.I want to download the update, but I'm going to hold off until Traffic++ is update. I cannot function without the pedestrian paths which I can place buildings on.
If you mean the original and not the v2 (being worked on by the next folks),you may be waiting a long time.
From what I read it sounds like it will be at least partially compatible, but you'll have to wait and see.Well damn. I'm guessing V2 won't compatible with cities made using the original?
From what I read it sounds like it will be at least partially compatible, but you'll have to wait and see.
Has the weird ugly daylight colour introduced with After Dark been fixed? Please tell me it has.
I'm sure nobody does but every once in awhile dems the breaks for using mods.I kinda don't feel like having to redo half my city.
The corner building problem appears to have been fixed. I spawned a number of different corner buildings that I know were turned backwards before, and now they are oriented correctly, so it seems they've been corrected. I'm really glad to see that problem solved.It lists "Small fixes for numerous buildings", so... maybe?
I didn't ask if/how saunas were good for your health, I asked how they would be part of healthcare.
I didn't ask if/how saunas were good for your health, I asked how they would be part of healthcare.
Of course C:S IS some sort of weird bizzaro world where all the taxis and graveyards are government run rather than independent businesses.
There is a mod that slows down the time....I use it at a quarter speed and the days and nights are very longNah.
- Yes, schools and commercial areas are open during night, but imagine they would not in the vanilla game: As the day / night cycle is kinda fast barely any cims would arrive at school, so no workers would be created on a "normal" way (yes, I know, the engine would simply skip school and force the cims to be workers). Only slowing down the cycle would make sense in addition to this
- I don't think they are "stupid", but again I think the time system is the thing that causes havoc. If cims would not live the same lenght and would grow older with way less speed you would not have so many people dying while the hearse travels to it's initial destination (10 deaths during a 1 minute drive is kinda heavy). That's also the reason a hearse can hold unrealistic 10 bodies instead of one as it's the only way to keep it controllable at some point. Ambulances... well, I don't see them often in my cities, only when something is too loud, but as I stated in another thread I'd like to see that people die in an hospital and get ill before. Only few people die at home or in an commercial area.
- How often do you adjust both values? I'm fine with that. I think that's a really low priority for most people
- I think that the tourism fix is also a kind of finance-related fix / tweak.
Also I'm sure some modder *cough boformer cough BloodyPenguin cough PropaneDragon cough* will be able to do seasons by time
Still important is that those modders got the base to do so - without the addition of snow, rain and temperatures to the main game it would be a pain of work to create such mods.
does it just slow down the entire game or does it change the passage of time without actually affecting the simulation as a whole?There is a mod that slows down the time....I use it at a quarter speed and the days and nights are very long
I love this game and play it everyday
Cheers
That would break mods even further. We've looked at this solution several times and it's just not plausible.
traffic++ will not be updated in its present form as the dev has apparently abandoned it, check out
http://steamcommunity.com/sharedfiles/filedetails/?id=478820060
Don't give us that Moo. It's perfectly possible to do, as every single of Paradox's own games with Workshop support have shown thus far...
That's not the whole truth though - Someone else has already picked the torch back up with a "spinoff" mod that does the same. I think it's called V2 or somesuch. Should be easy to find on the workshop.