I think that we all agree that mining stations are unbalanced because while in the early game they provide significant amount of total resources, in the late game all of the mining stations can be compared to one or two developed planets.
This makes building them boring because while it's possible to do it does not matter enough. Even the greatest systems with 30 or 40 minerals are nothing more than 2 mines on some 10 tile size planet.
The simplest way to enhance them is to use technologies:
1) Mines level 1-5, Energy 1-5 and Labs 1-5 improve also mining stations by increasing the amount of resources they produce by 50% (or some other more balanced amount). Of course this number can be 20% for Sciences because the science has a different scale.
2) Enable one building slot on outpost, which can be filled by only few building, one of which is as an Example the Space Energy Grid, which amplifies system energy income by 10/20% (level 2) or 20/40%. The same for Research and Mineral mines.
More complicated way is to have additional branches of technologies for all of those.
Even more complicated way is to add exponentially growing upgrade cost up to some level, so it often won't be worth to do high level upgrades in every system.
This makes building them boring because while it's possible to do it does not matter enough. Even the greatest systems with 30 or 40 minerals are nothing more than 2 mines on some 10 tile size planet.
The simplest way to enhance them is to use technologies:
1) Mines level 1-5, Energy 1-5 and Labs 1-5 improve also mining stations by increasing the amount of resources they produce by 50% (or some other more balanced amount). Of course this number can be 20% for Sciences because the science has a different scale.
2) Enable one building slot on outpost, which can be filled by only few building, one of which is as an Example the Space Energy Grid, which amplifies system energy income by 10/20% (level 2) or 20/40%. The same for Research and Mineral mines.
More complicated way is to have additional branches of technologies for all of those.
Even more complicated way is to add exponentially growing upgrade cost up to some level, so it often won't be worth to do high level upgrades in every system.
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