I'm still getting used to building roads in this game. In SC4 when we build a highway, both directions are done in one shot. Now I'm building my first highway in CS and want both directions to line up consistently. It's not so easy when both directions are dragged separately unless there was some kind of snapping feature. I don't always want big or irregular gaps between the directions.
Is there a way to have more control over the road placement so it doesn't feel so wild. Like when making a grid when the situation is right for it, how do we get the roads to drag parallel or perfectly perpendicular to each other and measure an exact amount of tiles between for a long stretch?
I always end up with one road slightly off parallel from the other resulting in eventual zone clashing and loss of zonable land. Are there any snap hotkeys while dragging? I do appreciate the free feel of building roads in the game but there are many times I want better precision. Am I missing something?
Is there a way to have more control over the road placement so it doesn't feel so wild. Like when making a grid when the situation is right for it, how do we get the roads to drag parallel or perfectly perpendicular to each other and measure an exact amount of tiles between for a long stretch?
I always end up with one road slightly off parallel from the other resulting in eventual zone clashing and loss of zonable land. Are there any snap hotkeys while dragging? I do appreciate the free feel of building roads in the game but there are many times I want better precision. Am I missing something?