The Rehypening
I'm taking over the Release Hype Campaign since @Helsync has chosen to leave.
Schedule
The game is intended for a relatively dedicated group playing 2-3 hour sessions every week from Monday-Thursday which leaves space for people to go out and socialise or join other campaigns during the weekend.
The times are as follows:
- 18:00-21:00 (6-9 PM) British Summer Time (BST)
- 19:00-22:00 (7-10 PM) Central European Summer Time (CEST)
- 13:00-16:00 (1-4 PM) Eastern Daylight Time (EDT)
We will meet roughly 15 minutes before each session on the Stellaris MP Discord found here.
Rules
12 players in a medium sized galaxy (same as the Blorg stream) playing alongside 10 AI. There will be no restrictions on what you pick but you will be expected to adhere to the rules of the StellarisMP group below.
People in the actual game once we got it running on the 2nd day list:
Daffor | G'narp | Molluscoid 9
Tonka7 | Corvidae | Avian 2
yafeshan | Geran | Molluscoid 11
Veracin | Human | Mammalian 1
Murmeldjuret | Hyrikt | Anthropod 3
Novver |
x31stOverlord | Borokalir | Reptilian 14
SunRa | Followers | Reptilian 6
Tank23 | Ardenan | Mammalian 10
Satyratron | Super Mysterious | AI takeover
CyberianK | Scrofa | Mammalian 7
Krajzen | Panteok | Arthropoid 13
Notifications:
- Be in time for the first game as any vacant spots will be give to those on the substitute list.
- On later games I will let the AI run your empires if you don't show up or you are late and haven't arranged for a substitute.
- Anyone who drops out completely will be replaced if applicable.
- Everyone on the approved list should add me on steam as well, you should be able to find me as Daffor.
- I'll be around on the discord channel most of the time so any questions can also be asked trough there.
I'm taking over the Release Hype Campaign since @Helsync has chosen to leave.
Schedule
The game is intended for a relatively dedicated group playing 2-3 hour sessions every week from Monday-Thursday which leaves space for people to go out and socialise or join other campaigns during the weekend.
The times are as follows:
- 18:00-21:00 (6-9 PM) British Summer Time (BST)
- 19:00-22:00 (7-10 PM) Central European Summer Time (CEST)
- 13:00-16:00 (1-4 PM) Eastern Daylight Time (EDT)
We will meet roughly 15 minutes before each session on the Stellaris MP Discord found here.
Rules
12 players in a medium sized galaxy (same as the Blorg stream) playing alongside 10 AI. There will be no restrictions on what you pick but you will be expected to adhere to the rules of the StellarisMP group below.
Player Behaviour
- No stupid bullshit.
- Don’t be an asshole to other players and respect the GMs and Mods.
- GMs will refrain from making up rules in the middle of sessions.
- Absent players must give warning that they will not show up, otherwise they are at the mercy of the AI and other players within three in-game years of the session starting. Those who give warning will be protected (if the game has a “stay put and research/build stuff” thing, we’ll use that). Best of all: Find a substitute!
- Show up on time. The game will have hot join, so there will be little leeway given.
- The game proceeds at a speed chosen by the GM(s). Players are not allowed to pause the game other than for:
*** War declarations
*** An absolute crisis (a bad event is, by itself, not a crisis! The start of an end-game crisis? Yes, maybe.)
*** Catching someone breaking rules (take screenshots!)
- Players are not allowed to communicate their location, or that of other players, in the Galaxy. Communicating who your neighbors are is fine. Players with special access to this information (likely the host and GMs) are especially restricted from announcing such information. The GMs may allow the Galaxy map to be revealed by a certain date (such as 2300).
Signup/Faction rules
- We’re here to have fun, but to keep things tolerable for everyone, we won’t accept:
*** A direct copy of a historical or a fictional faction (inspiration, even heavy, is okay).
*** No “The Evil Empire of Evilness”. You don’t have to write epic fantasy, but make up something tolerable.
- We encourage players to have some regard for the type of empire they’re playing so there’s not a complete disconnect, such as the fanatical pacifist xenophile empire being a complete warmonger.
- GMs have autonomy regarding how they form their rosters, and all the settings of their games. However, we strongly encourage GMs to utilize a standard template including Homeworld, FTL, Species, Ethos, Traits, Government and Description. This will help players pick a variety of homeworlds and create a more unique and well-thought out faction.
- At GM discretion, defeated players can be let back into the game, if another faction donates a vassal or there is an available AI/abandoned faction. However, not near the one who defeated them, unless the victor is alright with it.
Warfare
- If a player surrenders to all your war goals, you must accept.
- Players are constrained to war goals that are feasible in-game.
- Acceptance of peace terms must be accepted by either by the target of the claims or a majority of players on either side.
Diplomacy (Downscaled for Release Hype)
- No more than 4 factions may form a federation and no more than 4 players total may exist within an alliance. If alliances between factions and federations are possible, they count for the number of people inside it.
- Players are not allowed to abuse leaving alliances or federations to declare multiple wars against factions as a way to bypass limits on warscore or truces.
- No stupid bullshit.
- Don’t be an asshole to other players and respect the GMs and Mods.
- GMs will refrain from making up rules in the middle of sessions.
- Absent players must give warning that they will not show up, otherwise they are at the mercy of the AI and other players within three in-game years of the session starting. Those who give warning will be protected (if the game has a “stay put and research/build stuff” thing, we’ll use that). Best of all: Find a substitute!
- Show up on time. The game will have hot join, so there will be little leeway given.
- The game proceeds at a speed chosen by the GM(s). Players are not allowed to pause the game other than for:
*** War declarations
*** An absolute crisis (a bad event is, by itself, not a crisis! The start of an end-game crisis? Yes, maybe.)
*** Catching someone breaking rules (take screenshots!)
- Players are not allowed to communicate their location, or that of other players, in the Galaxy. Communicating who your neighbors are is fine. Players with special access to this information (likely the host and GMs) are especially restricted from announcing such information. The GMs may allow the Galaxy map to be revealed by a certain date (such as 2300).
Signup/Faction rules
- We’re here to have fun, but to keep things tolerable for everyone, we won’t accept:
*** A direct copy of a historical or a fictional faction (inspiration, even heavy, is okay).
*** No “The Evil Empire of Evilness”. You don’t have to write epic fantasy, but make up something tolerable.
- We encourage players to have some regard for the type of empire they’re playing so there’s not a complete disconnect, such as the fanatical pacifist xenophile empire being a complete warmonger.
- GMs have autonomy regarding how they form their rosters, and all the settings of their games. However, we strongly encourage GMs to utilize a standard template including Homeworld, FTL, Species, Ethos, Traits, Government and Description. This will help players pick a variety of homeworlds and create a more unique and well-thought out faction.
- At GM discretion, defeated players can be let back into the game, if another faction donates a vassal or there is an available AI/abandoned faction. However, not near the one who defeated them, unless the victor is alright with it.
Warfare
- If a player surrenders to all your war goals, you must accept.
- Players are constrained to war goals that are feasible in-game.
- Acceptance of peace terms must be accepted by either by the target of the claims or a majority of players on either side.
Diplomacy (Downscaled for Release Hype)
- No more than 4 factions may form a federation and no more than 4 players total may exist within an alliance. If alliances between factions and federations are possible, they count for the number of people inside it.
- Players are not allowed to abuse leaving alliances or federations to declare multiple wars against factions as a way to bypass limits on warscore or truces.
People in the actual game once we got it running on the 2nd day list:
Daffor | G'narp | Molluscoid 9
Tonka7 | Corvidae | Avian 2
yafeshan | Geran | Molluscoid 11
Veracin | Human | Mammalian 1
Murmeldjuret | Hyrikt | Anthropod 3
Novver |
x31stOverlord | Borokalir | Reptilian 14
SunRa | Followers | Reptilian 6
Tank23 | Ardenan | Mammalian 10
Satyratron | Super Mysterious | AI takeover
CyberianK | Scrofa | Mammalian 7
Krajzen | Panteok | Arthropoid 13
Notifications:
- Be in time for the first game as any vacant spots will be give to those on the substitute list.
- On later games I will let the AI run your empires if you don't show up or you are late and haven't arranged for a substitute.
- Anyone who drops out completely will be replaced if applicable.
- Everyone on the approved list should add me on steam as well, you should be able to find me as Daffor.
- I'll be around on the discord channel most of the time so any questions can also be asked trough there.
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