You want the developers to design their game around the assumption that their players are too incompetent to actually be capable of operating the input system correctly??
I want the developers to design backdoor, if anyone make misstake, so s/he does not need to reload every discusion five times, until s/he remember every deadend that is there, leading to complete disaster. (Like "
then you have done nothing" in this particular case.)
If you understand misstake as total and complete incompetence, you have to be wery dificiult person to please.
This is the part that lead me to talking about you wanting several confirmations of every single action in the game...
After all, if you want the game to take into account that you might not intend the input you just made then you would still be at the menu screen
Select difficulty: are you sure you want to play on normal or was it a missclick? Are you really sure or did you missclick again?? Are you really really sure or was that 7 missclick in a row?
Says you ... not me.
Im not sure, why you have to disclaim (
in mine language the word is Dementovat, i believe the english version will be Dementing ... seems more acurate, but w/e) with such absurd thing like 7 missclick in a row, when someone wish to add
litteraly one backdoor, when he is forced to continue in specific way of conversation, after he make
litteraly one wrong chat decision.
Kill slugg ->
Do you rip his head off?
Use a knife?
Shoot him in the face?
Those will at last be some options ... here you can chop his head off, or chop his head off and liking it.
How often do you (and people in general) misclick in a game for this to be an issue?
Good question ... not often, true ...
Now there is second question we should not forget about, and it is: "How often you need missclick to screw this whole quest up?" the answer is: Once.
And in the light of second question i must ask: Is commonality of missclick relevant? I dont think so.
(Also it kind of depend od system in general ... in Skyrim i for example missckick about 6 of 10 conversation ... bcs i roll with my mouse to other conversation options and expect the cursor to move down with it, but sadly not implemented, so cursor stay of first option. -_-)
//edit:
I dunno, if you all here have English as your birth language, i dont.
For people like me it can be (and i admit for me it is) kind of anoying, to reload after every screwed chat option ... also i allready see those "learn fucking english fool" coments, wery productive indeed.
Maybe (probably) i dont get the right nuances from this, but let me try to make this a little bit more clear:
As i see it we (and i mean PC and Slugg) are talking, after fight sure, with lot of adrenalin (or w/e Vampires use) in blood, and possibly quite pissed off, for him trying to kill you ... it seem pretty accurate to tell him you are going to kill him, just to scare him off as much as you can (after all, she say "use anything") ... so i choose my patch there ... Slugg starts to beg ... but sorry, now i just have to kill him, bcs Vampires is anything but liars.
Just does not seem right.
(yes, i admited missuderstanding ... or maybe wrong expectations from chat options)
I think it's a pretty rare case that doesn't warrant adding confirmations left and right...
I dont need confrimations ... but i allready see them there though.
I ask for the way out.
I don't think we need confirmations but I'm not against adding more choices. Adding a "Just kidding!" prompt would be ok, although for some reason I can't help but feel like that's something a Malkavian would do. "I'm going to KILL YOU! . . . Bahaha, you should have seen the look on your face."
Exactly! :3