Undesirables for Necrophage tends to work a bit different than for other empires. As it turns pops with bad traits, into pops with good traits. This means Undesirables are only Undesirables in their current form, not altogether.
Now here's where that runs into a bit of a problem. Raiding Stance. Normally a not particularly great trait, it allows one to pretty much "farm" the Ai for pops, Pops which then quickly become Necrophage pops. However if their status is set to "Undesirables" the pops will be killed instead of being abducted.
Now one can solve this by constantly switching between "Slaves" and "Undesirables". However that's a surprising amount of micro management, especially with the 10 year lockout and the sheer number of species. How about allowing Necrophages to abduct "Undesirables" for processing rather than having to switch back and forth constantly to manually do so or to end up actually killing them?
Now here's where that runs into a bit of a problem. Raiding Stance. Normally a not particularly great trait, it allows one to pretty much "farm" the Ai for pops, Pops which then quickly become Necrophage pops. However if their status is set to "Undesirables" the pops will be killed instead of being abducted.
Now one can solve this by constantly switching between "Slaves" and "Undesirables". However that's a surprising amount of micro management, especially with the 10 year lockout and the sheer number of species. How about allowing Necrophages to abduct "Undesirables" for processing rather than having to switch back and forth constantly to manually do so or to end up actually killing them?
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