Instead of having 300 abysmal to mediocre tags , why not have say 6, 8 or 10 Big Cultural Blocks (+ some slight variation between states)
i am not saying to remove tags from the map, but to make gameplay so very unique to their Cultural Block to which they belong to.
This should include Total reinvigoration and Implementation of all reaching and all ecompassing features.
Italians (rome extra attention)
Caananites (from lebanon to carthage, sure some minor variations)
Barbarians ( dlcs further split them into: gauls,germans,britons,dacians etc)
Diadochi and Greeks (similar but not the same)
Indians
Steppe Nomads
Generic (untill DLCs flesh them out) : Arabians,Ethiopians and North Africans (west of cyrenaica)
so thats 7 radically ,truly different factions.
think of Endless legend level of different. it has to be big and some Realism has to be sacrificed. Imperator is far from deep and realistic simulation anyway, and it does not need to be one.
now i am not saying to make it less complex than it already is , oh no no , not gonna fall into that trap. i am saying make it so that each Cultural Block's unique gameplay is tied to already existing game mechanics like pops etc and whatever comes in 2.0
i think we are obsessing with this and that mechanics, this or that UI mistake or this or that Historical reality or fiction. The Real thing that would make u play I:R for 10 hours straight is exotic ,different , fun mechanics for each Cultural Block. We dont need 300 clones on the map , but few truly unique Settings or Atmospheres. theres no need for constant race toward perfect UI or balancing. that can come later
i am not saying to remove tags from the map, but to make gameplay so very unique to their Cultural Block to which they belong to.
This should include Total reinvigoration and Implementation of all reaching and all ecompassing features.
Italians (rome extra attention)
Caananites (from lebanon to carthage, sure some minor variations)
Barbarians ( dlcs further split them into: gauls,germans,britons,dacians etc)
Diadochi and Greeks (similar but not the same)
Indians
Steppe Nomads
Generic (untill DLCs flesh them out) : Arabians,Ethiopians and North Africans (west of cyrenaica)
so thats 7 radically ,truly different factions.
think of Endless legend level of different. it has to be big and some Realism has to be sacrificed. Imperator is far from deep and realistic simulation anyway, and it does not need to be one.
now i am not saying to make it less complex than it already is , oh no no , not gonna fall into that trap. i am saying make it so that each Cultural Block's unique gameplay is tied to already existing game mechanics like pops etc and whatever comes in 2.0
i think we are obsessing with this and that mechanics, this or that UI mistake or this or that Historical reality or fiction. The Real thing that would make u play I:R for 10 hours straight is exotic ,different , fun mechanics for each Cultural Block. We dont need 300 clones on the map , but few truly unique Settings or Atmospheres. theres no need for constant race toward perfect UI or balancing. that can come later
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