1) I have understood the blitzkrieg (with my part with Russia, I made 19M of losses vs 4M for me) but I still have difficulties when the enemy has a second line of defense behind the front. Any tips on how to quickly break that second line and be able to encircle faster?
2) I do not see the usefulness of mechanized units, they are weaker than tanks and less fast than motorized. With Russia, I had used them anyway but in 2ARM/1MEC units since they have some bonuses with the terrestrial doctrine (manpower) but with my current part I thought to make units of 3 independent. So, what role should its units play? Help the motorized if needed?
3) In the economy menu, when do you use the auto-upgrade? On the one hand we lose bonus gearing but on the other hand, keeping old models in the long run is more expensive. Upgrade production lines when you have 2-3 models of delay seems a good compromise ?
4) I don’t really understand the diplomatic system, for example to invite a country into my military alliance, I’m always at 0 chances (and so I always end up declaring war, it’s more « simple ») without knowing what to do to increase this chance. Maybe influence the target country ? But here too, what to do when the chances of influence are 0 ? Also, how do I increase my relations with a country ?
5) Do you use counters or sprites ? (right click in the menu where the date is displayed) Personally, I find the counters less convenient because we can not see the level of orga at a glance unlike with the sprites or we just select the units (and because of that, some of my offensives were easily countered by AI because I didn’t realize that the orga of my units was weak… ) On the other hand, with counters one can see more easily or enemy troops flee
6) Why when a country is annexed to a military alliance, its ships return to one of its allies when this is not at all the case for land/air units even in expeditionary corps ? (It got me a bit of a mishap too).
7) Tips for killing sub enemies ? At the moment I use 6DD/6CVE anti-sub fleets (with ASW and floatplane) is this a good fleet ? Mabye 8DD/4CVE ?
8) In a battle between two fleets of CVs what is the decisive element to win without too many losses? the CAG? Naval doctrines? the CV itself? Anything else? (I had a battle like this and lost so I’d like to know where it failed). I think it is the most important CAG but I prefer to be sure, the UoB has massacred all my CV fleet (even if then I took revenge and sunk his CV in my turn with SS & NAV) while she had a BIG naval doctrine delay on CVs compared to me but had more CVs than me and was up-to-date for the CAG, obviously that’s the number that prevails right ? (9 vs 7 it seems to me)
2) I do not see the usefulness of mechanized units, they are weaker than tanks and less fast than motorized. With Russia, I had used them anyway but in 2ARM/1MEC units since they have some bonuses with the terrestrial doctrine (manpower) but with my current part I thought to make units of 3 independent. So, what role should its units play? Help the motorized if needed?
3) In the economy menu, when do you use the auto-upgrade? On the one hand we lose bonus gearing but on the other hand, keeping old models in the long run is more expensive. Upgrade production lines when you have 2-3 models of delay seems a good compromise ?
4) I don’t really understand the diplomatic system, for example to invite a country into my military alliance, I’m always at 0 chances (and so I always end up declaring war, it’s more « simple ») without knowing what to do to increase this chance. Maybe influence the target country ? But here too, what to do when the chances of influence are 0 ? Also, how do I increase my relations with a country ?
5) Do you use counters or sprites ? (right click in the menu where the date is displayed) Personally, I find the counters less convenient because we can not see the level of orga at a glance unlike with the sprites or we just select the units (and because of that, some of my offensives were easily countered by AI because I didn’t realize that the orga of my units was weak… ) On the other hand, with counters one can see more easily or enemy troops flee
6) Why when a country is annexed to a military alliance, its ships return to one of its allies when this is not at all the case for land/air units even in expeditionary corps ? (It got me a bit of a mishap too).
7) Tips for killing sub enemies ? At the moment I use 6DD/6CVE anti-sub fleets (with ASW and floatplane) is this a good fleet ? Mabye 8DD/4CVE ?
8) In a battle between two fleets of CVs what is the decisive element to win without too many losses? the CAG? Naval doctrines? the CV itself? Anything else? (I had a battle like this and lost so I’d like to know where it failed). I think it is the most important CAG but I prefer to be sure, the UoB has massacred all my CV fleet (even if then I took revenge and sunk his CV in my turn with SS & NAV) while she had a BIG naval doctrine delay on CVs compared to me but had more CVs than me and was up-to-date for the CAG, obviously that’s the number that prevails right ? (9 vs 7 it seems to me)
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