What a great update. I am glad things are going so well. I am super excited to see how far this game will go. Keep up the good work.
MOO: Are the CO official mod collections compatible with achievements?
If they are not, could you make at least one "Super Vanilla Booster" or "You can Achieve!" or whachamaycallit collection with quality mods which do not disable achievements? It would be mostly a mod collection for cosmetic variety, but if you can sneak in some ploppables which do not upset the game balance and do not disable achievements, so much the better.
One more thing: There is a former Maxis Emeryville polygon pusher doing some models on his free time for C:S and he is "in-between jobs" a.k.a. unemployed. He even set up a Patreon page to try to get some funding and see if he can get paid to release some buildings for C:S.
Perhaps you could get in touch with the guy and get him some freelance work for extra buildings?
http://steamcommunity.com/profiles/76561197961632157/myworkshopfiles/?appid=255710
http://www.bryan3d.com/p/blog-page_26.html
ALSO: MOO! Can you enlighten us if the parks killing commerce is part of the design, what is the rationale behind this mechanic? Can more of the internals such as the car logic - at least the despawn bit - and the commerce reactions be more exposed to modding?
Would be good to have more hooks and explanations on the API so that people can do e.g. a proper water treatment plant which cleans up "poop water" and gives back drinkable water to the system. Even better if CO releases it as an official building in a high city milestone level.
I was hoping to find exactly this.. and update to what's going on over there. Thanks dude!
Also, I have to throw my weight into this: Please allowing adding toolbar asset photos. There are now over 10k (!WOW!) Steam workshop items. This is fantastic! However, it's near unusable because there are no photos of assets in the toolbar (in-game), and no ordering system. Right now it's 'click and hope' that you picked what you need. For all of our sanity, and to facilitate use of workshop items.. this needs immediate action. Thank you.
If you are talking about MaxisLime at Reddit, I think they already offered him a job.
I hope someone will start a collection with just new, nice-looking realistic buildings. All collections I've scanned so far seem to have a bunch of reskins in them.
Changed name to "Moo's Collection" to avoid confusion, as they do not enable achievements.
The parks issue is in the OP.
Yeah but the OP cites two possibilities: May be a bug, or a design decision players disagree with, and it's not clear what's what.
Specifically I'd like to know if the player-verified mechanics of underused parks negatively hitting commercial demand is an intended mechanic, and what's the rationale behind it, or if it's a bug. OP is ambiguous and can be interpreted either way.
(loving the game)
CO are very collected, down to earth developers.
no chance, because that mean less time to play this great gameWe'll be looking for at least one support agent (paid position) from the Cities community this week - more info on this later