GeneralHannibal said:
B, more tweaking can always be good but it also lets people play. What is option D anyway, make events for what?
IF we go with 'B' (seems to be an equal option 'A' so little far) I could probably throw in this event idea 'in time'.
I do this by modifying and adding to the existing event chain. It would work like this:
Every few months it would random shift a few AI countries from total COLD to alliance to warm or even hot to the idea.
Secondly as well, every so many months a few random AI's would get 'aggressive' and try to forge an alliance.
Like female and male respectively. And like females you would not know who was hot or cold or warm or when they switched. And like males you might or might know who was getting diplomatically aggressive to forge an alliance, cause that side of the event would divide the world into five groups. You would only get hit as human player if you fell into one those groups, this too changing out every 6 months lets say.
Reason and advantage; it would spark random alliances to form and they would be far more likely to DoW a human even then being more powerful. (this is the underlying trigger as I understand it that now inhibits AI's from DoW humans.) AI's are hard-coded to first be by some measure more powerful. (mostly field strength determines this desirability to DoW or additionally a contrasting Government type)
That is that.
Now as well, if we more simply cooked up an event that made the human government a Democracy if not at war with say at least three countries by some quick but random time, that would solve the problem too. A single Democracy would stick out like a sore thumb and I am sure get hammered with DoW at some point.