Victoria 3 and Crusader Kings 3 made good changes in this regard, and I hope it continues here. Locking achievements when the player is using mods (or ironman, though that's not what I'm primarily concerned with) unnecessarily splits the playerbase by forcing players to choose between playstyles that shouldn't be mutually exclusive. It hurts both the modding and achievement-hunting communities by blocking groups of players from ever trying out the "other" community, and it obviously hurts players who want to do both.
The debate about whether cheating single-player achievements even matters (and the existence of 3rd party cheat tools for the task) has been done to death by now, so I'll just say that we now have evidence from both Victoria 3 and Crusader Kings 3 that unlocking achievements from the unmodded ironman restriction does not lead to widespread cheating of the most difficult achievements. Both games still have many achievements with less very low completion percentages. If you care about comparing your achievements to the wider community rest assured that you'll still be to do that effectively (and, since the percentages for easy achievements won't be artificially deflated, it'll arguably be better for you).
Since a total overhaul mod might make an achievement accidentally achievable by reusing tags, or a player might want to mess with a cheat/easy mode/testing mod without cheating the achievements, achievements should be lockable with a setting or game rule.
The debate about whether cheating single-player achievements even matters (and the existence of 3rd party cheat tools for the task) has been done to death by now, so I'll just say that we now have evidence from both Victoria 3 and Crusader Kings 3 that unlocking achievements from the unmodded ironman restriction does not lead to widespread cheating of the most difficult achievements. Both games still have many achievements with less very low completion percentages. If you care about comparing your achievements to the wider community rest assured that you'll still be to do that effectively (and, since the percentages for easy achievements won't be artificially deflated, it'll arguably be better for you).
Since a total overhaul mod might make an achievement accidentally achievable by reusing tags, or a player might want to mess with a cheat/easy mode/testing mod without cheating the achievements, achievements should be lockable with a setting or game rule.
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