I see, my mistake and my apologies then. I am still partially on HoI3's manual rules and still need to familiarize myself with SFi and FtM with some changes to the overall gameplay.
Can you explain this a bit more? What is CMP? What exactly do I need to do to move the depot?
P.S. I hope everyone realizes that the FIRST dev diary PI does for HoI 4 will be about supply.
Aha, so it seems that you are of the opinion that units which are completely out of supply should just be eliminated ala the old Avalon Hill games. I get it, now.
... if some provinces only support 5 brigades, it is okay ... BUT ALSO FOR THE AI ...
Well nearly, I am actually more of the opinion that "out of supply" doesn't mean I have absolutely nothing, more like "my supply shortages are critical". If it meant absolutely nothing the units should surrender (which they don't), so if they are still defending they must have some supplies of some things. So other behaviour should match this logic. I agree this is simply my interpretation
5) You have units stationed in an allied country that has lousy infrastructure and lousy supply techs. Of course your units are going to be out of supply.
Red hatching is when the amount of supplies needed to be drawn are higher than the throughput cap of that province.
corrections to your stuff above:
- "brown/dark yellow": pretty bad, not getting enough supplies through here
- yellow: like brown, but infrastructure has also been damaged likely making it worse (but not necessarily)
as for tooltips, "Received Supply" color is red if it is capped by maximum possible throughput, otherwise yellow
P.S. I hope everyone realizes that the FIRST dev diary PI does for HoI 4 will be about supply.
I've never understood the anger some players have with HOI3's supply system.
It's not perfect, but to act like the game's supply mechanics are broken is ridiculous. They operate according to some fairly rational rules that can be planned for and dealt with.
The AI doesn't have any supply cheats, so I'm not sure what you mean. It does get a throughput bonus on hard/VH, but that's part of what makes it harder, and it's still not magic supply from unicorns. If you really dislike it but want to play on hard you can edit the difficulty modifiers.
To clear something up... Is Total Exploitation or Collaboration government better for supply when invading Russia? I was confused on that.
I am still trying to figure out why my single Militia brigade in Boston keeps getting supply
problems from 1936-9. You'd figure there were enough Boston baked beans and lobster
to feed em.....:blink: LOL!